Merge pull request #8996 from Mailaender/alpha-cloak

Added pre-multiplied alpha palettes for cloak effects
This commit is contained in:
abcdefg30
2015-09-13 18:53:17 +02:00
11 changed files with 32 additions and 18 deletions

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@@ -135,6 +135,7 @@ fremen:
CloakDelay: 250
CloakSound: STEALTH1.WAV
UncloakSound: STEALTH2.WAV
IsPlayerPalette: true
-MustBeDestroyed:
Voiced:
VoiceSet: FremenVoice

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@@ -26,12 +26,6 @@
G: 0
B: 0
A: 140
PaletteFromRGBA@cloak:
Name: cloak
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@highlight:
Name: highlight
R: 255
@@ -87,4 +81,8 @@
Premultiply: false
PlayerHighlightPalette:
FlashPaletteEffect:
PaletteFromPlayerPaletteWithAlpha@cloak:
BaseName: cloak
BasePalette: player
Alpha: 0.55

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@@ -355,6 +355,7 @@ stealth_raider:
CloakDelay: 90
CloakSound: STEALTH1.WAV
UncloakSound: STEALTH2.WAV
IsPlayerPalette: true
AutoTarget:
InitialStance: HoldFire
-MustBeDestroyed:

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@@ -524,7 +524,8 @@ SNIPER:
CloakDelay: 120
CloakSound:
UncloakSound:
UncloakOnMove: yes
UncloakOnMove: true
IsPlayerPalette: true
DetectCloaked:
Range: 6
-MustBeDestroyed:

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@@ -26,8 +26,8 @@
G: 0
B: 0
A: 140
PaletteFromRGBA@cloak:
Name: cloak
PaletteFromRGBA@submerged:
Name: submerged
R: 0
G: 0
B: 0
@@ -65,6 +65,10 @@
PlayerColorPalette:
BasePalette: player
RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
PaletteFromPlayerPaletteWithAlpha@cloak:
BaseName: cloak
BasePalette: player
Alpha: 0.55
PlayerHighlightPalette:
MenuPaletteEffect:
RotationPaletteEffect@defaultwater:

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@@ -34,6 +34,7 @@ SS:
CloakSound: subshow1.aud
UncloakSound: subshow1.aud
WhileCloakedUpgrades: underwater
Palette: submerged
Armament:
Weapon: TorpTube
LocalOffset: 0,-171,0, 0,171,0
@@ -88,6 +89,7 @@ MSUB:
CloakSound: subshow1.aud
UncloakSound: subshow1.aud
WhileCloakedUpgrades: underwater
Palette: submerged
Armament:
Weapon: SubMissile
LocalOffset: 0,-171,0, 0,171,0

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@@ -561,6 +561,7 @@ HBOX:
Cloak:
InitialDelay: 125
CloakDelay: 60
IsPlayerPalette: true
Turreted:
ROT: 255
-QuantizeFacingsFromSequence:

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@@ -740,6 +740,7 @@ STNK:
CloakDelay: 250
CloakSound: appear1.aud
UncloakSound: appear1.aud
IsPlayerPalette: true
DetectCloaked:
Range: 6
-MustBeDestroyed:

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@@ -103,6 +103,7 @@
UpgradeMinEnabledLevel: 1
InitialDelay: 0
CloakDelay: 90
IsPlayerPalette: true
^Building:
Inherits: ^BasicBuilding
@@ -208,6 +209,7 @@
UpgradeMinEnabledLevel: 1
InitialDelay: 0
CloakDelay: 90
IsPlayerPalette: true
MustBeDestroyed:
^BuildingPlug:
@@ -307,6 +309,7 @@
UpgradeMinEnabledLevel: 1
InitialDelay: 0
CloakDelay: 90
IsPlayerPalette: true
^Soldier:
Inherits: ^Infantry
@@ -406,6 +409,7 @@
UpgradeMinEnabledLevel: 1
InitialDelay: 0
CloakDelay: 90
IsPlayerPalette: true
MustBeDestroyed:
RenderSprites:
ThrowsShrapnel:

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@@ -63,12 +63,6 @@
G: 0
B: 0
A: 140
PaletteFromRGBA@cloak:
Name: cloak
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@highlight:
Name: highlight
R: 255
@@ -110,6 +104,10 @@
PlayerColorPalette:
BasePalette: player
RemapIndex: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
PaletteFromPlayerPaletteWithAlpha@cloak:
BaseName: cloak
BasePalette: player
Alpha: 0.55
PlayerHighlightPalette:
MenuPaletteEffect: