Make SetupLatencyWidget consistent with SetupProfileWidget.

This commit is contained in:
Paul Chote
2018-08-25 19:16:07 +00:00
committed by reaperrr
parent 0c098e74f1
commit 48f2519811
2 changed files with 7 additions and 6 deletions

View File

@@ -576,7 +576,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
if (template == null || template.Id != editablePlayerTemplate.Id)
template = editablePlayerTemplate.Clone();
LobbyUtils.SetupLatencyWidget(template, client, orderManager, client.Bot == null);
LobbyUtils.SetupLatencyWidget(template, client, orderManager);
if (client.Bot != null)
LobbyUtils.SetupEditableSlotWidget(template, slot, client, orderManager, worldRenderer, map);
@@ -595,7 +595,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
if (template == null || template.Id != nonEditablePlayerTemplate.Id)
template = nonEditablePlayerTemplate.Clone();
LobbyUtils.SetupLatencyWidget(template, client, orderManager, client.Bot == null);
LobbyUtils.SetupLatencyWidget(template, client, orderManager);
LobbyUtils.SetupColorWidget(template, slot, client);
LobbyUtils.SetupFactionWidget(template, slot, client, factions);
@@ -667,7 +667,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
LobbyUtils.HideReadyWidgets(template);
}
LobbyUtils.SetupLatencyWidget(template, c, orderManager, true);
LobbyUtils.SetupLatencyWidget(template, c, orderManager);
template.IsVisible = () => true;
if (idx >= players.Children.Count)