diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
index d3291d3e3d..bbd7a66bd3 100644
--- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
+++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
@@ -511,6 +511,7 @@
+
diff --git a/OpenRA.Mods.Common/Traits/Conditions/GrantConditionOnFaction.cs b/OpenRA.Mods.Common/Traits/Conditions/GrantConditionOnFaction.cs
new file mode 100644
index 0000000000..e06b8bf99c
--- /dev/null
+++ b/OpenRA.Mods.Common/Traits/Conditions/GrantConditionOnFaction.cs
@@ -0,0 +1,79 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version. For more
+ * information, see COPYING.
+ */
+#endregion
+
+using System.Collections.Generic;
+using System.Linq;
+using OpenRA.Traits;
+
+namespace OpenRA.Mods.Common.Traits
+{
+ [Desc("Grants a condition while the trait is active.")]
+ class GrantConditionOnFactionInfo : ConditionalTraitInfo
+ {
+ [FieldLoader.Require]
+ [GrantedConditionReference]
+ [Desc("Condition to grant.")]
+ public readonly string Condition = null;
+
+ [Desc("Only grant this condition for certain factions.")]
+ public readonly HashSet Factions = new HashSet();
+
+ [Desc("Should it recheck everything when it is captured?")]
+ public readonly bool ResetOnOwnerChange = false;
+
+ public override object Create(ActorInitializer init) { return new GrantConditionOnFaction(init, this); }
+ }
+
+ class GrantConditionOnFaction : ConditionalTrait, INotifyOwnerChanged
+ {
+ ConditionManager conditionManager;
+ int conditionToken = ConditionManager.InvalidConditionToken;
+ string faction;
+
+ public GrantConditionOnFaction(ActorInitializer init, GrantConditionOnFactionInfo info)
+ : base(info)
+ {
+ faction = init.Contains() ? init.Get() : init.Self.Owner.Faction.InternalName;
+ }
+
+ protected override void Created(Actor self)
+ {
+ conditionManager = self.Trait();
+
+ base.Created(self);
+ }
+
+ public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
+ {
+ if (Info.ResetOnOwnerChange && faction != newOwner.Faction.InternalName)
+ {
+ faction = newOwner.Faction.InternalName;
+
+ TraitDisabled(self);
+ TraitEnabled(self);
+ }
+ }
+
+ protected override void TraitEnabled(Actor self)
+ {
+ if (conditionToken == ConditionManager.InvalidConditionToken && Info.Factions.Contains(faction))
+ conditionToken = conditionManager.GrantCondition(self, Info.Condition);
+ }
+
+ protected override void TraitDisabled(Actor self)
+ {
+ if (conditionToken == ConditionManager.InvalidConditionToken)
+ return;
+
+ conditionToken = conditionManager.RevokeCondition(self, conditionToken);
+ }
+ }
+}
\ No newline at end of file