Remove building lock from Transforms.

This commit is contained in:
Paul Chote
2018-10-27 17:17:23 +01:00
committed by abcdefg30
parent 18b84750aa
commit 492bcdd9a7
6 changed files with 6 additions and 10 deletions

View File

@@ -79,10 +79,6 @@ namespace OpenRA.Mods.Common.Traits
if (IsTraitPaused || IsTraitDisabled)
return false;
var building = self.TraitOrDefault<Building>();
if (building != null && building.Locked)
return false;
return buildingInfo == null || self.World.CanPlaceBuilding(self.Location + Info.Offset, actorInfo, buildingInfo, self);
}