Merge FileFormats dll into Game and reorganise namespaces.
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@@ -14,7 +14,8 @@ using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.FileSystem;
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using OpenRA.Graphics;
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namespace OpenRA.Editor
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{
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@@ -49,7 +50,7 @@ namespace OpenRA.Editor
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ISpriteSource source;
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if (!sourceCache.ContainsKey(filename))
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{
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using (var s = FileSystem.OpenWithExts(filename, exts))
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using (var s = GlobalFileSystem.OpenWithExts(filename, exts))
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source = SpriteSource.LoadSpriteSource(s, filename);
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if (source.CacheWhenLoadingTileset)
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