Merge FileFormats dll into Game and reorganise namespaces.
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105
OpenRA.Game/Map/ActorInitializer.cs
Executable file
105
OpenRA.Game/Map/ActorInitializer.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA
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{
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public class ActorInitializer
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{
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public readonly Actor self;
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public World world { get { return self.World; } }
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internal TypeDictionary dict;
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public ActorInitializer(Actor actor, TypeDictionary dict)
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{
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this.self = actor;
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this.dict = dict;
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}
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public T Get<T>() where T : IActorInit { return dict.Get<T>(); }
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public U Get<T, U>() where T : IActorInit<U> { return dict.Get<T>().Value(world); }
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public bool Contains<T>() where T : IActorInit { return dict.Contains<T>(); }
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}
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public interface IActorInit { }
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public interface IActorInit<T> : IActorInit
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{
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T Value(World world);
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}
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public class FacingInit : IActorInit<int>
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{
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[FieldFromYamlKey] public readonly int value = 128;
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public FacingInit() { }
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public FacingInit(int init) { value = init; }
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public int Value(World world) { return value; }
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}
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public class TurretFacingInit : IActorInit<int>
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{
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[FieldFromYamlKey] public readonly int value = 128;
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public TurretFacingInit() { }
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public TurretFacingInit(int init) { value = init; }
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public int Value(World world) { return value; }
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}
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public class LocationInit : IActorInit<CPos>
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{
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[FieldFromYamlKey] public readonly int2 value = int2.Zero;
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public LocationInit() { }
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public LocationInit(CPos init) { value = init.ToInt2(); }
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public CPos Value(World world) { return (CPos)value; }
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}
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public class SubCellInit : IActorInit<SubCell>
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{
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[FieldFromYamlKey] public readonly int value = 0;
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public SubCellInit() { }
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public SubCellInit(int init) { value = init; }
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public SubCellInit(SubCell init) { value = (int)init; }
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public SubCell Value(World world) { return (SubCell)value; }
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}
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public class CenterPositionInit : IActorInit<WPos>
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{
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[FieldFromYamlKey] public readonly WPos value = WPos.Zero;
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public CenterPositionInit() { }
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public CenterPositionInit(WPos init) { value = init; }
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public WPos Value(World world) { return value; }
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}
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public class OwnerInit : IActorInit<Player>
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{
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[FieldFromYamlKey] public readonly string PlayerName = "Neutral";
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Player player;
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public OwnerInit() { }
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public OwnerInit(string playerName) { this.PlayerName = playerName; }
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public OwnerInit(Player player)
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{
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this.player = player;
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this.PlayerName = player.InternalName;
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}
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public Player Value(World world)
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{
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if (player != null)
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return player;
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return world.Players.First(x => x.InternalName == PlayerName);
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}
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}
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}
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