Merge FileFormats dll into Game and reorganise namespaces.
This commit is contained in:
224
OpenRA.Game/Map/MapPreview.cs
Executable file
224
OpenRA.Game/Map/MapPreview.cs
Executable file
@@ -0,0 +1,224 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Threading;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public enum MapStatus { Available, Unavailable, Searching, DownloadAvailable, Downloading, DownloadError }
|
||||
|
||||
// Fields names must match the with the remote API
|
||||
public class RemoteMapData
|
||||
{
|
||||
public readonly string title;
|
||||
public readonly string author;
|
||||
public readonly string map_type;
|
||||
public readonly int players;
|
||||
public readonly Rectangle bounds;
|
||||
public readonly int[] spawnpoints = {};
|
||||
public readonly string minimap;
|
||||
public readonly bool downloading;
|
||||
public readonly bool requires_upgrade;
|
||||
}
|
||||
|
||||
public class MapPreview
|
||||
{
|
||||
static readonly List<CPos> NoSpawns = new List<CPos>();
|
||||
MapCache cache;
|
||||
|
||||
public readonly string Uid;
|
||||
public string Title { get; private set; }
|
||||
public string Type { get; private set; }
|
||||
public string Author { get; private set; }
|
||||
public int PlayerCount { get; private set; }
|
||||
public List<CPos> SpawnPoints { get; private set; }
|
||||
public Rectangle Bounds { get; private set; }
|
||||
public Bitmap CustomPreview { get; private set; }
|
||||
public Map Map { get; private set; }
|
||||
public MapStatus Status { get; private set; }
|
||||
|
||||
Download download;
|
||||
public long DownloadBytes { get; private set; }
|
||||
public int DownloadPercentage { get; private set; }
|
||||
|
||||
Sprite minimap;
|
||||
bool generatingMinimap;
|
||||
public Sprite Minimap
|
||||
{
|
||||
get
|
||||
{
|
||||
if (minimap != null)
|
||||
return minimap;
|
||||
|
||||
if (!generatingMinimap && Status == MapStatus.Available)
|
||||
{
|
||||
generatingMinimap = true;
|
||||
cache.CacheMinimap(this);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
minimap = value;
|
||||
generatingMinimap = false;
|
||||
}
|
||||
}
|
||||
|
||||
public MapPreview(string uid, MapCache cache)
|
||||
{
|
||||
this.cache = cache;
|
||||
Uid = uid;
|
||||
Title = "Unknown Map";
|
||||
Type = "Unknown";
|
||||
Author = "Unknown Author";
|
||||
PlayerCount = 0;
|
||||
Bounds = Rectangle.Empty;
|
||||
SpawnPoints = NoSpawns;
|
||||
Status = MapStatus.Unavailable;
|
||||
}
|
||||
|
||||
public void UpdateFromMap(Map m)
|
||||
{
|
||||
Map = m;
|
||||
Title = m.Title;
|
||||
Type = m.Type;
|
||||
Type = m.Type;
|
||||
Author = m.Author;
|
||||
PlayerCount = m.Players.Count(x => x.Value.Playable);
|
||||
Bounds = m.Bounds;
|
||||
SpawnPoints = m.GetSpawnPoints().ToList();
|
||||
CustomPreview = m.CustomPreview;
|
||||
Status = MapStatus.Available;
|
||||
}
|
||||
|
||||
public void UpdateRemoteSearch(MapStatus status, MiniYaml yaml)
|
||||
{
|
||||
// Update on the main thread to ensure consistency
|
||||
Game.RunAfterTick(() =>
|
||||
{
|
||||
if (status == MapStatus.DownloadAvailable)
|
||||
{
|
||||
try
|
||||
{
|
||||
var r = FieldLoader.Load<RemoteMapData>(yaml);
|
||||
|
||||
// Map is not useable by the current version
|
||||
if (!r.downloading || r.requires_upgrade)
|
||||
{
|
||||
Status = MapStatus.Unavailable;
|
||||
return;
|
||||
}
|
||||
|
||||
Title = r.title;
|
||||
Type = r.map_type;
|
||||
Author = r.author;
|
||||
PlayerCount = r.players;
|
||||
Bounds = r.bounds;
|
||||
|
||||
var spawns = new List<CPos>();
|
||||
for (var j = 0; j < r.spawnpoints.Length; j += 2)
|
||||
spawns.Add(new CPos(r.spawnpoints[j], r.spawnpoints[j+1]));
|
||||
SpawnPoints = spawns;
|
||||
|
||||
CustomPreview = new Bitmap(new MemoryStream(Convert.FromBase64String(r.minimap)));
|
||||
}
|
||||
catch (Exception) {}
|
||||
|
||||
if (CustomPreview != null)
|
||||
cache.CacheMinimap(this);
|
||||
}
|
||||
Status = status;
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
public void Install()
|
||||
{
|
||||
if (Status != MapStatus.DownloadAvailable || !Game.Settings.Game.AllowDownloading)
|
||||
return;
|
||||
|
||||
Status = MapStatus.Downloading;
|
||||
var baseMapPath = new[] { Platform.SupportDir, "maps", Game.modData.Manifest.Mod.Id }.Aggregate(Path.Combine);
|
||||
|
||||
// Create the map directory if it doesn't exist
|
||||
if (!Directory.Exists(baseMapPath))
|
||||
Directory.CreateDirectory(baseMapPath);
|
||||
|
||||
new Thread(() =>
|
||||
{
|
||||
// Request the filename from the server
|
||||
// Run in a worker thread to avoid network delays
|
||||
var mapUrl = Game.Settings.Game.MapRepository + Uid;
|
||||
try
|
||||
{
|
||||
|
||||
var request = WebRequest.Create(mapUrl);
|
||||
request.Method = "HEAD";
|
||||
var res = request.GetResponse();
|
||||
|
||||
// Map not found
|
||||
if (res.Headers["Content-Disposition"] == null)
|
||||
{
|
||||
Status = MapStatus.DownloadError;
|
||||
return;
|
||||
}
|
||||
|
||||
var mapPath = Path.Combine(baseMapPath, res.Headers["Content-Disposition"].Replace("attachment; filename = ", ""));
|
||||
|
||||
Action<DownloadProgressChangedEventArgs> onDownloadProgress = i => { DownloadBytes = i.BytesReceived; DownloadPercentage = i.ProgressPercentage; };
|
||||
Action<AsyncCompletedEventArgs, bool> onDownloadComplete = (i, cancelled) =>
|
||||
{
|
||||
download = null;
|
||||
|
||||
if (cancelled || i.Error != null)
|
||||
{
|
||||
Log.Write("debug", "Remote map download failed with error: {0}", i.Error != null ? i.Error.Message : "cancelled");
|
||||
Log.Write("debug", "URL was: {0}", mapUrl);
|
||||
|
||||
Status = MapStatus.DownloadError;
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Write("debug", "Downloaded map to '{0}'", mapPath);
|
||||
Game.RunAfterTick(() => UpdateFromMap(new Map(mapPath)));
|
||||
};
|
||||
|
||||
download = new Download(mapUrl, mapPath, onDownloadProgress, onDownloadComplete);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.Message);
|
||||
Status = MapStatus.DownloadError;
|
||||
}
|
||||
}).Start();
|
||||
}
|
||||
|
||||
public void CancelInstall()
|
||||
{
|
||||
if (download == null)
|
||||
return;
|
||||
|
||||
download.Cancel();
|
||||
download = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user