Merge FileFormats dll into Game and reorganise namespaces.
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143
OpenRA.Game/Map/TileSet.cs
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143
OpenRA.Game/Map/TileSet.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Reflection;
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namespace OpenRA
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{
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public class TerrainTypeInfo
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{
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public string Type;
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public string[] TargetTypes = { };
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public string[] AcceptsSmudgeType = { };
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public bool IsWater = false; // TODO: Remove this
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public Color Color;
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public string CustomCursor;
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public TerrainTypeInfo() { }
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public TerrainTypeInfo(MiniYaml my) { FieldLoader.Load(this, my); }
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public MiniYaml Save() { return FieldSaver.Save(this); }
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}
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public class TileTemplate
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{
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public ushort Id;
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public string Image;
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public int[] Frames;
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public int2 Size;
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public bool PickAny;
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public string Category;
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[FieldLoader.LoadUsing("LoadTiles")]
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public Dictionary<byte, string> Tiles = new Dictionary<byte, string>();
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public TileTemplate() { }
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public TileTemplate(MiniYaml my) { FieldLoader.Load(this, my); }
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static object LoadTiles(MiniYaml y)
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{
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return y.NodesDict["Tiles"].NodesDict.ToDictionary(
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t => byte.Parse(t.Key),
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t => t.Value.Value);
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}
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static readonly string[] Fields = { "Id", "Image", "Frames", "Size", "PickAny" };
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public MiniYaml Save()
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{
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var root = new List<MiniYamlNode>();
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foreach (var field in Fields)
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{
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FieldInfo f = this.GetType().GetField(field);
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if (f.GetValue(this) == null)
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continue;
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root.Add(new MiniYamlNode(field, FieldSaver.FormatValue(this, f)));
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}
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root.Add(new MiniYamlNode("Tiles", null,
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Tiles.Select(x => new MiniYamlNode(x.Key.ToString(), x.Value)).ToList()));
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return new MiniYaml(null, root);
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}
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}
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public class TileSet
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{
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public string Name;
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public string Id;
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public int SheetSize = 512;
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public string Palette;
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public string PlayerPalette;
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public string[] Extensions;
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public int WaterPaletteRotationBase = 0x60;
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public Dictionary<string, TerrainTypeInfo> Terrain = new Dictionary<string, TerrainTypeInfo>();
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public Dictionary<ushort, TileTemplate> Templates = new Dictionary<ushort, TileTemplate>();
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public string[] EditorTemplateOrder;
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static readonly string[] Fields = { "Name", "Id", "SheetSize", "Palette", "Extensions" };
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public TileSet() { }
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public TileSet(string filepath)
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{
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var yaml = MiniYaml.DictFromFile(filepath);
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// General info
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FieldLoader.Load(this, yaml["General"]);
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// TerrainTypes
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Terrain = yaml["Terrain"].NodesDict.Values
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.Select(y => new TerrainTypeInfo(y)).ToDictionary(t => t.Type);
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// Templates
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Templates = yaml["Templates"].NodesDict.Values
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.Select(y => new TileTemplate(y)).ToDictionary(t => t.Id);
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}
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public void Save(string filepath)
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{
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var root = new List<MiniYamlNode>();
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var gen = new List<MiniYamlNode>();
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foreach (var field in Fields)
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{
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var f = this.GetType().GetField(field);
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if (f.GetValue(this) == null)
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continue;
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gen.Add(new MiniYamlNode(field, FieldSaver.FormatValue(this, f)));
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}
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root.Add(new MiniYamlNode("General", null, gen));
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root.Add(new MiniYamlNode("Terrain", null,
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Terrain.Select(t => new MiniYamlNode("TerrainType@{0}".F(t.Value.Type), t.Value.Save())).ToList()));
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root.Add(new MiniYamlNode("Templates", null,
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Templates.Select(t => new MiniYamlNode("Template@{0}".F(t.Value.Id), t.Value.Save())).ToList()));
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root.WriteToFile(filepath);
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}
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public string GetTerrainType(TileReference<ushort, byte> r)
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{
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var tt = Templates[r.Type].Tiles;
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string ret;
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if (!tt.TryGetValue(r.Index, out ret))
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return "Clear"; // Default walkable
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return ret;
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}
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}
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}
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