Merge FileFormats dll into Game and reorganise namespaces.
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OpenRA.Game/WVec.cs
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91
OpenRA.Game/WVec.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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namespace OpenRA
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{
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/// <summary>
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/// 3d World vector for describing offsets and distances - 1024 units = 1 cell.
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/// </summary>
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public struct WVec
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{
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public readonly int X, Y, Z;
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public WVec(int x, int y, int z) { X = x; Y = y; Z = z; }
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public WVec(WRange x, WRange y, WRange z) { X = x.Range; Y = y.Range; Z = z.Range; }
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public static readonly WVec Zero = new WVec(0, 0, 0);
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public static WVec operator +(WVec a, WVec b) { return new WVec(a.X + b.X, a.Y + b.Y, a.Z + b.Z); }
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public static WVec operator -(WVec a, WVec b) { return new WVec(a.X - b.X, a.Y - b.Y, a.Z - b.Z); }
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public static WVec operator -(WVec a) { return new WVec(-a.X, -a.Y, -a.Z); }
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public static WVec operator /(WVec a, int b) { return new WVec(a.X / b, a.Y / b, a.Z / b); }
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public static WVec operator *(int a, WVec b) { return new WVec(a * b.X, a * b.Y, a * b.Z); }
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public static WVec operator *(WVec a, int b) { return b*a; }
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public static bool operator ==(WVec me, WVec other) { return (me.X == other.X && me.Y == other.Y && me.Z == other.Z); }
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public static bool operator !=(WVec me, WVec other) { return !(me == other); }
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public static int Dot(WVec a, WVec b) { return a.X * b.X + a.Y * b.Y + a.Z * b.Z; }
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public long LengthSquared { get { return (long)X * X + (long)Y * Y + (long)Z * Z; } }
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public int Length { get { return (int)Math.Sqrt(LengthSquared); } }
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public long HorizontalLengthSquared { get { return (long)X * X + (long)Y * Y; } }
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public int HorizontalLength { get { return (int)Math.Sqrt(HorizontalLengthSquared); } }
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public WVec Rotate(WRot rot)
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{
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var mtx = rot.AsMatrix();
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var lx = (long)X;
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var ly = (long)Y;
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var lz = (long)Z;
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return new WVec(
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(int)((lx * mtx[0] + ly*mtx[4] + lz*mtx[8]) / mtx[15]),
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(int)((lx * mtx[1] + ly*mtx[5] + lz*mtx[9]) / mtx[15]),
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(int)((lx * mtx[2] + ly*mtx[6] + lz*mtx[10]) / mtx[15]));
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}
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public static WVec Lerp(WVec a, WVec b, int mul, int div) { return a + (b - a) * mul / div; }
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public static WVec LerpQuadratic(WVec a, WVec b, WAngle pitch, int mul, int div)
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{
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// Start with a linear lerp between the points
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var ret = Lerp(a, b, mul, div);
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if (pitch.Angle == 0)
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return ret;
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// Add an additional quadratic variation to height
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// Uses fp to avoid integer overflow
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var offset = (int)((float)((float)(b - a).Length*pitch.Tan()*mul*(div - mul)) / (float)(1024*div*div));
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return new WVec(ret.X, ret.Y, ret.Z + offset);
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}
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// Sampled a N-sample probability density function in the range [-1024..1024, -1024..1024]
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// 1 sample produces a rectangular probability
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// 2 samples produces a triangular probability
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// ...
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// N samples approximates a true gaussian
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public static WVec FromPDF(Support.Random r, int samples)
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{
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return new WVec(WRange.FromPDF(r, samples), WRange.FromPDF(r, samples), WRange.Zero);
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}
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public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode() ^ Z.GetHashCode(); }
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public override bool Equals(object obj)
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{
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var o = obj as WVec?;
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return o != null && o == this;
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}
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public override string ToString() { return "{0},{1},{2}".F(X, Y, Z); }
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}
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}
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