Switch to the ARB apis and add capability and compile/link status checking.
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@@ -86,10 +86,12 @@ namespace OpenRA.Renderer.Glsl
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Gl.glEnableClientState( Gl.GL_TEXTURE_COORD_ARRAY );
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CheckGlError();
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Gl.glEnable(Gl.GL_BLEND);
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Gl.glBlendFunc(Gl.GL_SRC_ALPHA, Gl.GL_ONE_MINUS_SRC_ALPHA);
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Sdl.SDL_SetModState( 0 ); // i have had enough.
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var extensions = Gl.glGetString(Gl.GL_EXTENSIONS);
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if (!extensions.Contains("GL_ARB_vertex_shader") || !extensions.Contains("GL_ARB_fragment_shader"))
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throw new InvalidProgramException("Unsupported GPU. OpenRA requires the GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions.");
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}
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public void EnableScissor( int left, int top, int width, int height )
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