Add Required slot checking in lobby logic. Set up needed player slots as Required for missions
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@@ -94,7 +94,7 @@ namespace OpenRA.Mods.RA.Server
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if (server.lobbyInfo.Slots.Any(sl => sl.Value.Required &&
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server.lobbyInfo.ClientInSlot(sl.Key) == null))
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{
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server.SendChat(conn, "Unable to start the game until required slots are full.");
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server.SendChatTo(conn, "Unable to start the game until required slots are full.");
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return true;
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}
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server.StartGame();
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@@ -258,7 +258,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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var startGameButton = lobby.Get<ButtonWidget>("START_GAME_BUTTON");
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startGameButton.IsVisible = () => Game.IsHost;
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startGameButton.IsDisabled = () => gameStarting;
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startGameButton.IsDisabled = () => gameStarting
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|| orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null);
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startGameButton.OnClick = () =>
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{
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gameStarting = true;
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