Add Required slot checking in lobby logic. Set up needed player slots as Required for missions

This commit is contained in:
Scott_NZ
2013-04-19 00:16:13 +12:00
parent 1db4cb1867
commit 493811c0d0
11 changed files with 12 additions and 2 deletions

View File

@@ -94,7 +94,7 @@ namespace OpenRA.Mods.RA.Server
if (server.lobbyInfo.Slots.Any(sl => sl.Value.Required &&
server.lobbyInfo.ClientInSlot(sl.Key) == null))
{
server.SendChat(conn, "Unable to start the game until required slots are full.");
server.SendChatTo(conn, "Unable to start the game until required slots are full.");
return true;
}
server.StartGame();