Add Required slot checking in lobby logic. Set up needed player slots as Required for missions

This commit is contained in:
Scott_NZ
2013-04-19 00:16:13 +12:00
parent 1db4cb1867
commit 493811c0d0
11 changed files with 12 additions and 2 deletions

View File

@@ -258,7 +258,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var startGameButton = lobby.Get<ButtonWidget>("START_GAME_BUTTON");
startGameButton.IsVisible = () => Game.IsHost;
startGameButton.IsDisabled = () => gameStarting;
startGameButton.IsDisabled = () => gameStarting
|| orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null);
startGameButton.OnClick = () =>
{
gameStarting = true;