Add Required slot checking in lobby logic. Set up needed player slots as Required for missions
This commit is contained in:
@@ -94,7 +94,7 @@ namespace OpenRA.Mods.RA.Server
|
||||
if (server.lobbyInfo.Slots.Any(sl => sl.Value.Required &&
|
||||
server.lobbyInfo.ClientInSlot(sl.Key) == null))
|
||||
{
|
||||
server.SendChat(conn, "Unable to start the game until required slots are full.");
|
||||
server.SendChatTo(conn, "Unable to start the game until required slots are full.");
|
||||
return true;
|
||||
}
|
||||
server.StartGame();
|
||||
|
||||
@@ -258,7 +258,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
|
||||
var startGameButton = lobby.Get<ButtonWidget>("START_GAME_BUTTON");
|
||||
startGameButton.IsVisible = () => Game.IsHost;
|
||||
startGameButton.IsDisabled = () => gameStarting;
|
||||
startGameButton.IsDisabled = () => gameStarting
|
||||
|| orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null);
|
||||
startGameButton.OnClick = () =>
|
||||
{
|
||||
gameStarting = true;
|
||||
|
||||
@@ -42,6 +42,7 @@ Players:
|
||||
InitialCash: 20
|
||||
Allies: GoodGuy
|
||||
Enemies: BadGuy,Creeps
|
||||
Required: True
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
OwnsWorld: True
|
||||
|
||||
@@ -45,6 +45,7 @@ Players:
|
||||
LockSpawn: True
|
||||
LockTeam: True
|
||||
Enemies: GDI,Neutral
|
||||
Required: True
|
||||
|
||||
Actors:
|
||||
Actor0: rock2
|
||||
|
||||
@@ -41,6 +41,7 @@ Players:
|
||||
LockSpawn: True
|
||||
LockTeam: True
|
||||
Enemies: Soviets
|
||||
Required: True
|
||||
PlayerReference@Soviets:
|
||||
Name: Soviets
|
||||
Race: soviet
|
||||
|
||||
@@ -44,6 +44,7 @@ Players:
|
||||
LockTeam: True
|
||||
Allies: Creeps
|
||||
Enemies: Soviets
|
||||
Required: True
|
||||
PlayerReference@Soviets:
|
||||
Name: Soviets
|
||||
Race: soviet
|
||||
|
||||
@@ -38,6 +38,7 @@ Players:
|
||||
LockTeam: True
|
||||
Allies: Allies2,Allies
|
||||
Enemies: Soviets
|
||||
Required: True
|
||||
PlayerReference@Allies2:
|
||||
Name: Allies2
|
||||
Playable: True
|
||||
|
||||
@@ -40,6 +40,7 @@ Players:
|
||||
LockTeam: True
|
||||
Allies: Allies2,Allies
|
||||
Enemies: Soviets
|
||||
Required: True
|
||||
PlayerReference@Allies2:
|
||||
Name: Allies2
|
||||
Playable: True
|
||||
|
||||
@@ -45,6 +45,7 @@ Players:
|
||||
LockTeam: True
|
||||
Allies: Allies2,Allies
|
||||
Enemies: Soviets
|
||||
Required: True
|
||||
PlayerReference@Allies2:
|
||||
Name: Allies2
|
||||
Playable: True
|
||||
|
||||
@@ -32,6 +32,7 @@ Players:
|
||||
LockSpawn: True
|
||||
LockTeam: True
|
||||
Enemies: BadGuy,USSR,Ukraine,Turkey
|
||||
Required: True
|
||||
PlayerReference@BadGuy:
|
||||
Name: BadGuy
|
||||
Race: soviet
|
||||
|
||||
@@ -50,6 +50,7 @@ Players:
|
||||
LockSpawn: True
|
||||
LockTeam: True
|
||||
Enemies: GoodGuy,France,Germany,Turkey
|
||||
Required: True
|
||||
PlayerReference@Turkey:
|
||||
Name: Turkey
|
||||
Race: allies
|
||||
|
||||
Reference in New Issue
Block a user