wtf; MEDI was really borked
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@@ -142,7 +142,9 @@ namespace OpenRa.Game.Traits
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{
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if (mi.Button == MouseButton.Left || underCursor == null) return null;
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if (self == underCursor) return null;
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if (underCursor.Owner == self.Owner && !mi.Modifiers.HasModifier( Modifiers.Ctrl )) return null;
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var isHeal = Rules.WeaponInfo[self.Info.Primary].Damage < 0;
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if (((underCursor.Owner == self.Owner) ^ isHeal)
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&& !mi.Modifiers.HasModifier( Modifiers.Ctrl )) return null;
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if (!Combat.HasAnyValidWeapons(self, underCursor)) return null;
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return new Order("Attack", self, underCursor, int2.Zero, null);
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}
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@@ -53,7 +53,7 @@ namespace OpenRa.Game.Traits
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var inRange = Game.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range);
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return inRange
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.Where(a => a.Owner == self.Owner) /* todo: one day deal with friendly players */
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.Where(a => a.Owner == self.Owner && a != self) /* todo: one day deal with friendly players */
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.Where(a => Combat.HasAnyValidWeapons(self, a))
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.Where(a => a.Health < a.Info.Strength)
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.OrderBy(a => (a.Location - self.Location).LengthSquared)
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@@ -590,7 +590,7 @@ LongDesc=Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs
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[MEDI]
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Description=Medic
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Voice=MedicVoice
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Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoHeal
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Traits=Unit, Mobile, RenderInfantry, AutoHeal, AttackBase, TakeCover, SquishByTank
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LongDesc=Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
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