Add fallback exits to RA Kennel.
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@@ -1793,16 +1793,49 @@ KENN:
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HasMinibib: True
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HasMinibib: True
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RallyPoint:
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RallyPoint:
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Offset: 0,2
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Offset: 0,2
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Exit@0:
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RequiresCondition: !being-captured
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SpawnOffset: -280,400,0
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ExitCell: -1,1
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ProductionTypes: Dog, Infantry
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Priority: 3
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Exit@1:
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Exit@1:
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RequiresCondition: !being-captured
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RequiresCondition: !being-captured
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SpawnOffset: -280,400,0
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SpawnOffset: -280,400,0
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ExitCell: 0,1
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ExitCell: 0,1
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ProductionTypes: Dog, Infantry
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ProductionTypes: Dog, Infantry
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Priority: 2
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Exit@2:
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Exit@2:
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RequiresCondition: !being-captured
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RequiresCondition: !being-captured
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SpawnOffset: -280,400,0
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SpawnOffset: -280,400,0
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ExitCell: -1,0
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ExitCell: -1,0
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ProductionTypes: Dog, Infantry
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ProductionTypes: Dog, Infantry
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Priority: 2
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Exit@fallback1:
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RequiresCondition: !being-captured
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SpawnOffset: -280,400,0
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ExitCell: -1,-1
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ProductionTypes: Dog, Infantry
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Exit@fallback2:
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RequiresCondition: !being-captured
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SpawnOffset: -280,400,0
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ExitCell: 0,-1
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ProductionTypes: Dog, Infantry
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Exit@fallback3:
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RequiresCondition: !being-captured
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SpawnOffset: -280,400,0
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ExitCell: 1,-1
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ProductionTypes: Dog, Infantry
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Exit@fallback4:
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RequiresCondition: !being-captured
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SpawnOffset: -280,400,0
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ExitCell: 1,0
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ProductionTypes: Dog, Infantry
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Exit@fallback5:
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RequiresCondition: !being-captured
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SpawnOffset: -280,400,0
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ExitCell: 1,1
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ProductionTypes: Dog, Infantry
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Production:
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Production:
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Produces: Infantry, Dog
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Produces: Infantry, Dog
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PrimaryBuilding:
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PrimaryBuilding:
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