Add fallback exits to RA Kennel.

This commit is contained in:
Paul Chote
2019-12-01 00:30:31 +00:00
committed by teinarss
parent dbe1d2d928
commit 494a7870d6

View File

@@ -1793,16 +1793,49 @@ KENN:
HasMinibib: True
RallyPoint:
Offset: 0,2
Exit@0:
RequiresCondition: !being-captured
SpawnOffset: -280,400,0
ExitCell: -1,1
ProductionTypes: Dog, Infantry
Priority: 3
Exit@1:
RequiresCondition: !being-captured
SpawnOffset: -280,400,0
ExitCell: 0,1
ProductionTypes: Dog, Infantry
Priority: 2
Exit@2:
RequiresCondition: !being-captured
SpawnOffset: -280,400,0
ExitCell: -1,0
ProductionTypes: Dog, Infantry
Priority: 2
Exit@fallback1:
RequiresCondition: !being-captured
SpawnOffset: -280,400,0
ExitCell: -1,-1
ProductionTypes: Dog, Infantry
Exit@fallback2:
RequiresCondition: !being-captured
SpawnOffset: -280,400,0
ExitCell: 0,-1
ProductionTypes: Dog, Infantry
Exit@fallback3:
RequiresCondition: !being-captured
SpawnOffset: -280,400,0
ExitCell: 1,-1
ProductionTypes: Dog, Infantry
Exit@fallback4:
RequiresCondition: !being-captured
SpawnOffset: -280,400,0
ExitCell: 1,0
ProductionTypes: Dog, Infantry
Exit@fallback5:
RequiresCondition: !being-captured
SpawnOffset: -280,400,0
ExitCell: 1,1
ProductionTypes: Dog, Infantry
Production:
Produces: Infantry, Dog
PrimaryBuilding: