Move refinery and harvester logic to Mods.Common;
Remove unused interface IAcceptOreDockAction
This commit is contained in:
80
OpenRA.Mods.Common/Activities/DeliverResources.cs
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80
OpenRA.Mods.Common/Activities/DeliverResources.cs
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@@ -0,0 +1,80 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class DeliverResources : Activity
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{
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const int NextChooseTime = 100;
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bool isDocking;
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int chosenTicks;
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public override Activity Tick(Actor self)
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{
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if (NextActivity != null)
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return NextActivity;
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var movement = self.Trait<IMove>();
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var harv = self.Trait<Harvester>();
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// Find the nearest best refinery if not explicitly ordered to a specific refinery:
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if (harv.OwnerLinkedProc == null || !harv.OwnerLinkedProc.IsInWorld)
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{
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// Maybe we lost the owner-linked refinery:
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harv.OwnerLinkedProc = null;
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if (self.World.WorldTick - chosenTicks > NextChooseTime)
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{
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harv.ChooseNewProc(self, null);
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chosenTicks = self.World.WorldTick;
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}
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}
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else
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{
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harv.LinkProc(self, harv.OwnerLinkedProc);
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}
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if (harv.LinkedProc == null || !harv.LinkedProc.IsInWorld)
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harv.ChooseNewProc(self, null);
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if (harv.LinkedProc == null) // no procs exist; check again in 1s.
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return Util.SequenceActivities(new Wait(25), this);
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var proc = harv.LinkedProc;
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var iao = proc.Trait<IAcceptResources>();
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self.SetTargetLine(Target.FromActor(proc), Color.Green, false);
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if (self.Location != proc.Location + iao.DeliveryOffset)
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{
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var notify = self.TraitsImplementing<INotifyHarvesterAction>();
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var next = new DeliverResources();
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foreach (var n in notify)
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n.MovingToRefinery(self, proc.Location + iao.DeliveryOffset, next);
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return Util.SequenceActivities(movement.MoveTo(proc.Location + iao.DeliveryOffset, 0), this);
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}
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if (!isDocking)
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{
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isDocking = true;
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iao.OnDock(self, this);
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}
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return Util.SequenceActivities(new Wait(10), this);
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}
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// Cannot be cancelled
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public override void Cancel(Actor self) { }
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}
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}
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177
OpenRA.Mods.Common/Activities/FindResources.cs
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177
OpenRA.Mods.Common/Activities/FindResources.cs
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@@ -0,0 +1,177 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class FindResources : Activity
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{
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CPos? avoidCell;
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public FindResources()
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{
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}
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public FindResources(CPos avoidCell)
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{
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this.avoidCell = avoidCell;
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}
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public override Activity Tick(Actor self)
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{
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if (IsCanceled || NextActivity != null) return NextActivity;
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var harv = self.Trait<Harvester>();
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if (harv.IsFull)
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return Util.SequenceActivities(new DeliverResources(), NextActivity);
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var harvInfo = self.Info.Traits.Get<HarvesterInfo>();
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var mobile = self.Trait<Mobile>();
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var mobileInfo = self.Info.Traits.Get<MobileInfo>();
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var resLayer = self.World.WorldActor.Trait<ResourceLayer>();
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var territory = self.World.WorldActor.TraitOrDefault<ResourceClaimLayer>();
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// Determine where to search from and how far to search:
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var searchFromLoc = harv.LastOrderLocation ?? (harv.LastLinkedProc ?? harv.LinkedProc ?? self).Location;
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var searchRadius = harv.LastOrderLocation.HasValue ? harvInfo.SearchFromOrderRadius : harvInfo.SearchFromProcRadius;
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var searchRadiusSquared = searchRadius * searchRadius;
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// Find harvestable resources nearby:
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var path = self.World.WorldActor.Trait<PathFinder>().FindPath(
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PathSearch.Search(self.World, mobileInfo, self, true)
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.WithHeuristic(loc =>
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{
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// Avoid this cell:
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if (avoidCell.HasValue && loc == avoidCell.Value) return 1;
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// Don't harvest out of range:
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var distSquared = (loc - searchFromLoc).LengthSquared;
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if (distSquared > searchRadiusSquared)
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return int.MaxValue;
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// Get the resource at this location:
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var resType = resLayer.GetResource(loc);
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if (resType == null) return 1;
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// Can the harvester collect this kind of resource?
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if (!harvInfo.Resources.Contains(resType.Info.Name)) return 1;
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if (territory != null)
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{
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// Another harvester has claimed this resource:
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ResourceClaim claim;
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if (territory.IsClaimedByAnyoneElse(self, loc, out claim)) return 1;
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}
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return 0;
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})
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.FromPoint(self.Location));
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if (path.Count == 0)
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{
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if (!harv.IsEmpty)
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return new DeliverResources();
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else
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{
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// Get out of the way if we are:
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harv.UnblockRefinery(self);
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var randFrames = 125 + self.World.SharedRandom.Next(-35, 35);
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if (NextActivity != null)
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return Util.SequenceActivities(NextActivity, new Wait(randFrames), new FindResources());
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else
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return Util.SequenceActivities(new Wait(randFrames), new FindResources());
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}
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}
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// Attempt to claim a resource as ours:
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if (territory != null)
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{
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if (!territory.ClaimResource(self, path[0]))
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return Util.SequenceActivities(new Wait(25), new FindResources());
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}
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// If not given a direct order, assume ordered to the first resource location we find:
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if (harv.LastOrderLocation == null)
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harv.LastOrderLocation = path[0];
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self.SetTargetLine(Target.FromCell(self.World, path[0]), Color.Red, false);
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var notify = self.TraitsImplementing<INotifyHarvesterAction>();
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var next = new FindResources();
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foreach (var n in notify)
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n.MovingToResources(self, path[0], next);
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return Util.SequenceActivities(mobile.MoveTo(path[0], 1), new HarvestResource(), new FindResources());
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}
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public override IEnumerable<Target> GetTargets(Actor self)
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{
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yield return Target.FromCell(self.World, self.Location);
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}
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}
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public class HarvestResource : Activity
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{
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public override Activity Tick(Actor self)
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{
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var territory = self.World.WorldActor.TraitOrDefault<ResourceClaimLayer>();
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if (IsCanceled)
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{
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if (territory != null)
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territory.UnclaimByActor(self);
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return NextActivity;
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}
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var harv = self.Trait<Harvester>();
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var harvInfo = self.Info.Traits.Get<HarvesterInfo>();
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harv.LastHarvestedCell = self.Location;
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if (harv.IsFull)
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{
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if (territory != null)
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territory.UnclaimByActor(self);
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return NextActivity;
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}
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// Turn to one of the harvestable facings
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if (harvInfo.HarvestFacings != 0)
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{
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var facing = self.Trait<IFacing>().Facing;
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var desired = Util.QuantizeFacing(facing, harvInfo.HarvestFacings) * (256 / harvInfo.HarvestFacings);
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if (desired != facing)
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return Util.SequenceActivities(new Turn(self, desired), this);
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}
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var resLayer = self.World.WorldActor.Trait<ResourceLayer>();
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var resource = resLayer.Harvest(self.Location);
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if (resource == null)
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{
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if (territory != null)
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territory.UnclaimByActor(self);
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return NextActivity;
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}
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harv.AcceptResource(resource);
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foreach (var t in self.TraitsImplementing<INotifyHarvesterAction>())
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t.Harvested(self, resource);
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return Util.SequenceActivities(new Wait(harvInfo.LoadTicksPerBale), this);
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}
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}
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}
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104
OpenRA.Mods.Common/Activities/HarvesterDockSequence.cs
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104
OpenRA.Mods.Common/Activities/HarvesterDockSequence.cs
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@@ -0,0 +1,104 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
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* This file is part of OpenRA, which is free software. It is made
|
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation. For more information,
|
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class HarvesterDockSequence : Activity
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{
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protected enum State { Wait, Turn, Dock, Loop, Undock, Complete }
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protected readonly Actor Refinery;
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protected readonly Harvester Harv;
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protected readonly int DockAngle;
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protected readonly bool IsDragRequired;
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protected readonly WVec DragOffset;
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protected readonly int DragLength;
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protected readonly WPos StartDrag;
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protected readonly WPos EndDrag;
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protected State dockingState;
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public HarvesterDockSequence(Actor self, Actor refinery, int dockAngle, bool isDragRequired, WVec dragOffset, int dragLength)
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{
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dockingState = State.Turn;
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Refinery = refinery;
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DockAngle = dockAngle;
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IsDragRequired = isDragRequired;
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DragOffset = dragOffset;
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DragLength = dragLength;
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Harv = self.Trait<Harvester>();
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StartDrag = self.CenterPosition;
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EndDrag = refinery.CenterPosition + DragOffset;
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}
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public override Activity Tick(Actor self)
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{
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switch (dockingState)
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{
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case State.Wait:
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return this;
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case State.Turn:
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dockingState = State.Dock;
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if (IsDragRequired)
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return Util.SequenceActivities(new Turn(self, DockAngle), new Drag(self, StartDrag, EndDrag, DragLength), this);
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return Util.SequenceActivities(new Turn(self, DockAngle), this);
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case State.Dock:
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if (Refinery.IsInWorld && !Refinery.IsDead)
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foreach (var nd in Refinery.TraitsImplementing<INotifyDocking>())
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nd.Docked(Refinery, self);
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return OnStateDock(self);
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case State.Loop:
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if (!Refinery.IsInWorld || Refinery.IsDead || Harv.TickUnload(self, Refinery))
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dockingState = State.Undock;
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return this;
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case State.Undock:
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return OnStateUndock(self);
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case State.Complete:
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if (Refinery.IsInWorld && !Refinery.IsDead)
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foreach (var nd in Refinery.TraitsImplementing<INotifyDocking>())
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nd.Undocked(Refinery, self);
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Harv.LastLinkedProc = Harv.LinkedProc;
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Harv.LinkProc(self, null);
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if (IsDragRequired)
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return Util.SequenceActivities(new Drag(self, EndDrag, StartDrag, DragLength), NextActivity);
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return NextActivity;
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}
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throw new InvalidOperationException("Invalid harvester dock state");
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}
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public override void Cancel(Actor self)
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{
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dockingState = State.Undock;
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base.Cancel(self);
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}
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public override IEnumerable<Target> GetTargets(Actor self)
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{
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yield return Target.FromActor(Refinery);
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}
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public virtual Activity OnStateDock(Actor self)
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{
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throw new NotImplementedException("Base class HarvesterDockSequence does not implement method OnStateDock!");
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}
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public virtual Activity OnStateUndock(Actor self)
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{
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throw new NotImplementedException("Base class HarvesterDockSequence does not implement method OnStateUndock!");
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}
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}
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}
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40
OpenRA.Mods.Common/Activities/SpriteHarvesterDockSequence.cs
Normal file
40
OpenRA.Mods.Common/Activities/SpriteHarvesterDockSequence.cs
Normal file
@@ -0,0 +1,40 @@
|
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#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
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using OpenRA.Activities;
|
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using OpenRA.Mods.Common.Traits;
|
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|
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namespace OpenRA.Mods.Common.Activities
|
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{
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public class SpriteHarvesterDockSequence : HarvesterDockSequence
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{
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readonly RenderUnit ru;
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|
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public SpriteHarvesterDockSequence(Actor self, Actor refinery, int dockAngle, bool isDragRequired, WVec dragOffset, int dragLength)
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: base(self, refinery, dockAngle, isDragRequired, dragOffset, dragLength)
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{
|
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ru = self.Trait<RenderUnit>();
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}
|
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|
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public override Activity OnStateDock(Actor self)
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{
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ru.PlayCustomAnimation(self, "dock", () => ru.PlayCustomAnimRepeating(self, "dock-loop"));
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dockingState = State.Loop;
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return this;
|
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}
|
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public override Activity OnStateUndock(Actor self)
|
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{
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ru.PlayCustomAnimBackwards(self, "dock", () => dockingState = State.Complete);
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dockingState = State.Wait;
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return this;
|
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}
|
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}
|
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}
|
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@@ -85,10 +85,13 @@
|
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<Compile Include="Activities\Air\TakeOff.cs" />
|
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<Compile Include="Activities\Attack.cs" />
|
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<Compile Include="Activities\CaptureActor.cs" />
|
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<Compile Include="Activities\DeliverResources.cs" />
|
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<Compile Include="Activities\Demolish.cs" />
|
||||
<Compile Include="Activities\Enter.cs" />
|
||||
<Compile Include="Activities\EnterTransport.cs" />
|
||||
<Compile Include="Activities\ExternalCaptureActor.cs" />
|
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<Compile Include="Activities\FindResources.cs" />
|
||||
<Compile Include="Activities\HarvesterDockSequence.cs" />
|
||||
<Compile Include="Activities\Heal.cs" />
|
||||
<Compile Include="Activities\Hunt.cs" />
|
||||
<Compile Include="Activities\Move\AttackMoveActivity.cs" />
|
||||
@@ -104,6 +107,7 @@
|
||||
<Compile Include="Activities\RepairBuilding.cs" />
|
||||
<Compile Include="Activities\Sell.cs" />
|
||||
<Compile Include="Activities\SimpleTeleport.cs" />
|
||||
<Compile Include="Activities\SpriteHarvesterDockSequence.cs" />
|
||||
<Compile Include="Activities\Transform.cs" />
|
||||
<Compile Include="Activities\Turn.cs" />
|
||||
<Compile Include="Activities\UnloadCargo.cs" />
|
||||
@@ -235,6 +239,7 @@
|
||||
<Compile Include="Traits\Buildings\LineBuildNode.cs" />
|
||||
<Compile Include="Traits\Buildings\PrimaryBuilding.cs" />
|
||||
<Compile Include="Traits\Buildings\RallyPoint.cs" />
|
||||
<Compile Include="Traits\Buildings\Refinery.cs" />
|
||||
<Compile Include="Traits\Buildings\RepairableBuilding.cs" />
|
||||
<Compile Include="Traits\Buildings\RepairsUnits.cs" />
|
||||
<Compile Include="Traits\Buildings\Reservable.cs" />
|
||||
@@ -265,6 +270,7 @@
|
||||
<Compile Include="Traits\ExternalCapturable.cs" />
|
||||
<Compile Include="Traits\ExternalCapturableBar.cs" />
|
||||
<Compile Include="Traits\ExternalCaptures.cs" />
|
||||
<Compile Include="Traits\Harvester.cs" />
|
||||
<Compile Include="Traits\IgnoresCloak.cs" />
|
||||
<Compile Include="Traits\IgnoresDisguise.cs" />
|
||||
<Compile Include="Traits\DetectCloaked.cs" />
|
||||
@@ -310,6 +316,7 @@
|
||||
<Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
|
||||
<Compile Include="Traits\Player\EnemyWatcher.cs" />
|
||||
<Compile Include="Traits\Player\GlobalUpgradeManager.cs" />
|
||||
<Compile Include="Traits\Player\HarvesterAttackNotifier.cs" />
|
||||
<Compile Include="Traits\Player\MissionObjectives.cs" />
|
||||
<Compile Include="Traits\Player\PlaceBeacon.cs" />
|
||||
<Compile Include="Traits\Player\PlaceBuilding.cs" />
|
||||
@@ -339,6 +346,7 @@
|
||||
<Compile Include="Traits\Render\RenderBuildingWarFactory.cs" />
|
||||
<Compile Include="Traits\Render\RenderEditorOnly.cs" />
|
||||
<Compile Include="Traits\Render\RenderFlare.cs" />
|
||||
<Compile Include="Traits\Render\RenderHarvester.cs" />
|
||||
<Compile Include="Traits\Render\RenderInfantry.cs" />
|
||||
<Compile Include="Traits\Render\RenderNameTag.cs" />
|
||||
<Compile Include="Traits\Render\ProductionBar.cs" />
|
||||
|
||||
170
OpenRA.Mods.Common/Traits/Buildings/Refinery.cs
Normal file
170
OpenRA.Mods.Common/Traits/Buildings/Refinery.cs
Normal file
@@ -0,0 +1,170 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Activities;
|
||||
using OpenRA.Mods.Common.Effects;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
public class RefineryInfo : ITraitInfo
|
||||
{
|
||||
[Desc("Actual harvester facing when docking, 0-255 counter-clock-wise.")]
|
||||
public readonly int DockAngle = 0;
|
||||
|
||||
[Desc("Docking cell relative to top-left cell.")]
|
||||
public readonly CVec DockOffset = CVec.Zero;
|
||||
|
||||
[Desc("Does the refinery require the harvester to be dragged in?")]
|
||||
public readonly bool IsDragRequired = false;
|
||||
|
||||
[Desc("Vector by which the harvester will be dragged when docking.")]
|
||||
public readonly WVec DragOffset = WVec.Zero;
|
||||
|
||||
[Desc("In how many steps to perform the dragging?")]
|
||||
public readonly int DragLength = 0;
|
||||
|
||||
public readonly bool ShowTicks = true;
|
||||
public readonly int TickLifetime = 30;
|
||||
public readonly int TickVelocity = 2;
|
||||
public readonly int TickRate = 10;
|
||||
|
||||
public virtual object Create(ActorInitializer init) { return new Refinery(init.Self, this); }
|
||||
}
|
||||
|
||||
public class Refinery : ITick, IAcceptResources, INotifyKilled, INotifySold, INotifyCapture, INotifyOwnerChanged, IExplodeModifier, ISync
|
||||
{
|
||||
readonly Actor self;
|
||||
readonly RefineryInfo info;
|
||||
PlayerResources playerResources;
|
||||
|
||||
int currentDisplayTick = 0;
|
||||
int currentDisplayValue = 0;
|
||||
|
||||
[Sync] public int Ore = 0;
|
||||
[Sync] Actor dockedHarv = null;
|
||||
[Sync] bool preventDock = false;
|
||||
|
||||
public bool AllowDocking { get { return !preventDock; } }
|
||||
public CVec DeliveryOffset { get { return info.DockOffset; } }
|
||||
public int DeliveryAngle { get { return info.DockAngle; } }
|
||||
public bool IsDragRequired { get { return info.IsDragRequired; } }
|
||||
public WVec DragOffset { get { return info.DragOffset; } }
|
||||
public int DragLength { get { return info.DragLength; } }
|
||||
|
||||
public Refinery(Actor self, RefineryInfo info)
|
||||
{
|
||||
this.self = self;
|
||||
this.info = info;
|
||||
playerResources = self.Owner.PlayerActor.Trait<PlayerResources>();
|
||||
currentDisplayTick = info.TickRate;
|
||||
}
|
||||
|
||||
public virtual Activity DockSequence(Actor harv, Actor self)
|
||||
{
|
||||
return new SpriteHarvesterDockSequence(harv, self, DeliveryAngle, IsDragRequired, DragOffset, DragLength);
|
||||
}
|
||||
|
||||
public IEnumerable<TraitPair<Harvester>> GetLinkedHarvesters()
|
||||
{
|
||||
return self.World.ActorsWithTrait<Harvester>()
|
||||
.Where(a => a.Trait.LinkedProc == self);
|
||||
}
|
||||
|
||||
public bool CanGiveResource(int amount) { return playerResources.CanGiveResources(amount); }
|
||||
|
||||
public void GiveResource(int amount)
|
||||
{
|
||||
playerResources.GiveResources(amount);
|
||||
if (info.ShowTicks)
|
||||
currentDisplayValue += amount;
|
||||
}
|
||||
|
||||
void CancelDock(Actor self)
|
||||
{
|
||||
preventDock = true;
|
||||
|
||||
// Cancel the dock sequence
|
||||
if (dockedHarv != null && !dockedHarv.IsDead)
|
||||
dockedHarv.CancelActivity();
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
// Harvester was killed while unloading
|
||||
if (dockedHarv != null && dockedHarv.IsDead)
|
||||
{
|
||||
self.Trait<RenderBuilding>().CancelCustomAnim(self);
|
||||
dockedHarv = null;
|
||||
}
|
||||
|
||||
if (info.ShowTicks && currentDisplayValue > 0 && --currentDisplayTick <= 0)
|
||||
{
|
||||
var temp = currentDisplayValue;
|
||||
if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
|
||||
self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, self.Owner.Color.RGB, FloatingText.FormatCashTick(temp), 30)));
|
||||
currentDisplayTick = info.TickRate;
|
||||
currentDisplayValue = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void Killed(Actor self, AttackInfo e)
|
||||
{
|
||||
CancelDock(self);
|
||||
foreach (var harv in GetLinkedHarvesters())
|
||||
harv.Trait.UnlinkProc(harv.Actor, self);
|
||||
}
|
||||
|
||||
public void OnDock(Actor harv, DeliverResources dockOrder)
|
||||
{
|
||||
if (!preventDock)
|
||||
{
|
||||
harv.QueueActivity(new CallFunc(() => dockedHarv = harv, false));
|
||||
harv.QueueActivity(DockSequence(harv, self));
|
||||
harv.QueueActivity(new CallFunc(() => dockedHarv = null, false));
|
||||
}
|
||||
|
||||
harv.QueueActivity(new CallFunc(() => harv.Trait<Harvester>().ContinueHarvesting(harv)));
|
||||
}
|
||||
|
||||
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
|
||||
{
|
||||
// Unlink any harvesters
|
||||
foreach (var harv in GetLinkedHarvesters())
|
||||
harv.Trait.UnlinkProc(harv.Actor, self);
|
||||
|
||||
playerResources = newOwner.PlayerActor.Trait<PlayerResources>();
|
||||
}
|
||||
|
||||
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
|
||||
{
|
||||
// Steal any docked harv too
|
||||
if (dockedHarv != null)
|
||||
{
|
||||
dockedHarv.ChangeOwner(newOwner);
|
||||
|
||||
// Relink to this refinery
|
||||
dockedHarv.Trait<Harvester>().LinkProc(dockedHarv, self);
|
||||
}
|
||||
}
|
||||
|
||||
public void Selling(Actor self) { CancelDock(self); }
|
||||
public void Sold(Actor self)
|
||||
{
|
||||
foreach (var harv in GetLinkedHarvesters())
|
||||
harv.Trait.UnlinkProc(harv.Actor, self);
|
||||
}
|
||||
|
||||
public bool ShouldExplode(Actor self) { return Ore > 0; }
|
||||
}
|
||||
}
|
||||
476
OpenRA.Mods.Common/Traits/Harvester.cs
Normal file
476
OpenRA.Mods.Common/Traits/Harvester.cs
Normal file
@@ -0,0 +1,476 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Activities;
|
||||
using OpenRA.Mods.Common.Orders;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
public class HarvesterInfo : ITraitInfo
|
||||
{
|
||||
public readonly string[] DeliveryBuildings = { };
|
||||
[Desc("How much resources it can carry.")]
|
||||
public readonly int Capacity = 28;
|
||||
public readonly int LoadTicksPerBale = 4;
|
||||
[Desc("How fast it can dump it's carryage.")]
|
||||
public readonly int UnloadTicksPerBale = 4;
|
||||
[Desc("How many squares to show the fill level.")]
|
||||
public readonly int PipCount = 7;
|
||||
public readonly int HarvestFacings = 0;
|
||||
[Desc("Which resources it can harvest.")]
|
||||
public readonly string[] Resources = { };
|
||||
[Desc("Percentage of maximum speed when fully loaded.")]
|
||||
public readonly int FullyLoadedSpeed = 85;
|
||||
[Desc("Initial search radius (in cells) from the refinery that created us.")]
|
||||
public readonly int SearchFromProcRadius = 24;
|
||||
[Desc("Search radius (in cells) from the last harvest order location to find more resources.")]
|
||||
public readonly int SearchFromOrderRadius = 12;
|
||||
|
||||
public object Create(ActorInitializer init) { return new Harvester(init.Self, this); }
|
||||
}
|
||||
|
||||
public class Harvester : IIssueOrder, IResolveOrder, IPips,
|
||||
IExplodeModifier, IOrderVoice, ISpeedModifier, ISync,
|
||||
INotifyResourceClaimLost, INotifyIdle, INotifyBlockingMove
|
||||
{
|
||||
readonly HarvesterInfo info;
|
||||
Dictionary<ResourceTypeInfo, int> contents = new Dictionary<ResourceTypeInfo, int>();
|
||||
|
||||
[Sync] public Actor OwnerLinkedProc = null;
|
||||
[Sync] public Actor LastLinkedProc = null;
|
||||
[Sync] public Actor LinkedProc = null;
|
||||
[Sync] int currentUnloadTicks;
|
||||
public CPos? LastHarvestedCell = null;
|
||||
public CPos? LastOrderLocation = null;
|
||||
[Sync] public int ContentValue { get { return contents.Sum(c => c.Key.ValuePerUnit * c.Value); } }
|
||||
bool idleSmart = true;
|
||||
|
||||
public Harvester(Actor self, HarvesterInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
self.QueueActivity(new CallFunc(() => ChooseNewProc(self, null)));
|
||||
}
|
||||
|
||||
public void SetProcLines(Actor proc)
|
||||
{
|
||||
if (proc == null) return;
|
||||
if (proc.Destroyed) return;
|
||||
|
||||
var linkedHarvs = proc.World.ActorsWithTrait<Harvester>()
|
||||
.Where(a => a.Trait.LinkedProc == proc)
|
||||
.Select(a => Target.FromActor(a.Actor))
|
||||
.ToList();
|
||||
|
||||
proc.SetTargetLines(linkedHarvs, Color.Gold);
|
||||
}
|
||||
|
||||
public void LinkProc(Actor self, Actor proc)
|
||||
{
|
||||
var oldProc = LinkedProc;
|
||||
LinkedProc = proc;
|
||||
SetProcLines(oldProc);
|
||||
SetProcLines(proc);
|
||||
}
|
||||
|
||||
public void UnlinkProc(Actor self, Actor proc)
|
||||
{
|
||||
if (LinkedProc == proc)
|
||||
ChooseNewProc(self, proc);
|
||||
}
|
||||
|
||||
public void ChooseNewProc(Actor self, Actor ignore)
|
||||
{
|
||||
LastLinkedProc = null;
|
||||
LinkProc(self, ClosestProc(self, ignore));
|
||||
}
|
||||
|
||||
public void ContinueHarvesting(Actor self)
|
||||
{
|
||||
// Move out of the refinery dock and continue harvesting:
|
||||
UnblockRefinery(self);
|
||||
self.QueueActivity(new FindResources());
|
||||
}
|
||||
|
||||
bool IsAcceptableProcType(Actor proc)
|
||||
{
|
||||
return info.DeliveryBuildings.Length == 0 ||
|
||||
info.DeliveryBuildings.Contains(proc.Info.Name);
|
||||
}
|
||||
|
||||
Actor ClosestProc(Actor self, Actor ignore)
|
||||
{
|
||||
// Find all refineries and their occupancy count:
|
||||
var refs = (
|
||||
from r in self.World.ActorsWithTrait<IAcceptResources>()
|
||||
where r.Actor != ignore && r.Actor.Owner == self.Owner && IsAcceptableProcType(r.Actor)
|
||||
let linkedHarvs = self.World.ActorsWithTrait<Harvester>().Where(a => a.Trait.LinkedProc == r.Actor).Count()
|
||||
select new { Location = r.Actor.Location + r.Trait.DeliveryOffset, Actor = r.Actor, Occupancy = linkedHarvs }).ToDictionary(r => r.Location);
|
||||
|
||||
// Start a search from each refinery's delivery location:
|
||||
var mi = self.Info.Traits.Get<MobileInfo>();
|
||||
var path = self.World.WorldActor.Trait<PathFinder>().FindPath(
|
||||
PathSearch.FromPoints(self.World, mi, self, refs.Values.Select(r => r.Location), self.Location, false)
|
||||
.WithCustomCost((loc) =>
|
||||
{
|
||||
if (!refs.ContainsKey(loc)) return 0;
|
||||
|
||||
var occupancy = refs[loc].Occupancy;
|
||||
|
||||
// 4 harvesters clogs up the refinery's delivery location:
|
||||
if (occupancy >= 3) return int.MaxValue;
|
||||
|
||||
// Prefer refineries with less occupancy (multiplier is to offset distance cost):
|
||||
return occupancy * 12;
|
||||
}));
|
||||
|
||||
if (path.Count != 0)
|
||||
return refs[path.Last()].Actor;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool IsFull { get { return contents.Values.Sum() == info.Capacity; } }
|
||||
public bool IsEmpty { get { return contents.Values.Sum() == 0; } }
|
||||
public int Fullness { get { return contents.Values.Sum() * 100 / info.Capacity; } }
|
||||
|
||||
public void AcceptResource(ResourceType type)
|
||||
{
|
||||
if (!contents.ContainsKey(type.Info)) contents[type.Info] = 1;
|
||||
else contents[type.Info]++;
|
||||
}
|
||||
|
||||
public void UnblockRefinery(Actor self)
|
||||
{
|
||||
// Check that we're not in a critical location and being useless (refinery drop-off):
|
||||
var lastproc = LastLinkedProc ?? LinkedProc;
|
||||
if (lastproc != null && !lastproc.Destroyed)
|
||||
{
|
||||
var deliveryLoc = lastproc.Location + lastproc.Trait<IAcceptResources>().DeliveryOffset;
|
||||
if (self.Location == deliveryLoc)
|
||||
{
|
||||
// Get out of the way:
|
||||
var mobile = self.Trait<Mobile>();
|
||||
var harv = self.Trait<Harvester>();
|
||||
|
||||
var moveTo = harv.LastHarvestedCell ?? (deliveryLoc + new CVec(0, 4));
|
||||
self.QueueActivity(mobile.MoveTo(moveTo, 1));
|
||||
self.SetTargetLine(Target.FromCell(self.World, moveTo), Color.Gray, false);
|
||||
|
||||
var territory = self.World.WorldActor.TraitOrDefault<ResourceClaimLayer>();
|
||||
if (territory != null) territory.ClaimResource(self, moveTo);
|
||||
|
||||
var notify = self.TraitsImplementing<INotifyHarvesterAction>();
|
||||
var next = new FindResources();
|
||||
foreach (var n in notify)
|
||||
n.MovingToResources(self, moveTo, next);
|
||||
|
||||
self.QueueActivity(new FindResources());
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnNotifyBlockingMove(Actor self, Actor blocking)
|
||||
{
|
||||
// I'm blocking someone else from moving to my location:
|
||||
var act = self.GetCurrentActivity();
|
||||
|
||||
// If I'm just waiting around then get out of the way:
|
||||
if (act is Wait)
|
||||
{
|
||||
self.CancelActivity();
|
||||
var mobile = self.Trait<Mobile>();
|
||||
|
||||
var cell = self.Location;
|
||||
var moveTo = mobile.NearestMoveableCell(cell, 2, 5);
|
||||
self.QueueActivity(mobile.MoveTo(moveTo, 0));
|
||||
self.SetTargetLine(Target.FromCell(self.World, moveTo), Color.Gray, false);
|
||||
|
||||
// Find more resources but not at this location:
|
||||
self.QueueActivity(new FindResources(cell));
|
||||
}
|
||||
}
|
||||
|
||||
public void TickIdle(Actor self)
|
||||
{
|
||||
// Should we be intelligent while idle?
|
||||
if (!idleSmart) return;
|
||||
|
||||
// Are we not empty? Deliver resources:
|
||||
if (!IsEmpty)
|
||||
{
|
||||
self.QueueActivity(new DeliverResources());
|
||||
return;
|
||||
}
|
||||
|
||||
UnblockRefinery(self);
|
||||
|
||||
// Wait for a bit before becoming idle again:
|
||||
self.QueueActivity(new Wait(10));
|
||||
}
|
||||
|
||||
// Returns true when unloading is complete
|
||||
public bool TickUnload(Actor self, Actor proc)
|
||||
{
|
||||
// Wait until the next bale is ready
|
||||
if (--currentUnloadTicks > 0)
|
||||
return false;
|
||||
|
||||
if (contents.Keys.Count > 0)
|
||||
{
|
||||
var type = contents.First().Key;
|
||||
var iao = proc.Trait<IAcceptResources>();
|
||||
if (!iao.CanGiveResource(type.ValuePerUnit))
|
||||
return false;
|
||||
|
||||
iao.GiveResource(type.ValuePerUnit);
|
||||
if (--contents[type] == 0)
|
||||
contents.Remove(type);
|
||||
|
||||
currentUnloadTicks = info.UnloadTicksPerBale;
|
||||
}
|
||||
|
||||
return contents.Count == 0;
|
||||
}
|
||||
|
||||
public IEnumerable<IOrderTargeter> Orders
|
||||
{
|
||||
get
|
||||
{
|
||||
yield return new EnterAlliedActorTargeter<IAcceptResources>("Deliver", 5,
|
||||
proc => IsAcceptableProcType(proc),
|
||||
proc => !IsEmpty && proc.Trait<IAcceptResources>().AllowDocking);
|
||||
yield return new HarvestOrderTargeter();
|
||||
}
|
||||
}
|
||||
|
||||
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
|
||||
{
|
||||
if (order.OrderID == "Deliver")
|
||||
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
|
||||
|
||||
if (order.OrderID == "Harvest")
|
||||
return new Order(order.OrderID, self, queued) { TargetLocation = self.World.Map.CellContaining(target.CenterPosition) };
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public string VoicePhraseForOrder(Actor self, Order order)
|
||||
{
|
||||
return (order.OrderString == "Harvest" || (order.OrderString == "Deliver" && !IsEmpty)) ? "Move" : null;
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "Harvest")
|
||||
{
|
||||
// NOTE: An explicit harvest order allows the harvester to decide which refinery to deliver to.
|
||||
LinkProc(self, OwnerLinkedProc = null);
|
||||
idleSmart = true;
|
||||
|
||||
self.CancelActivity();
|
||||
|
||||
var mobile = self.Trait<Mobile>();
|
||||
if (order.TargetLocation != CPos.Zero)
|
||||
{
|
||||
var loc = order.TargetLocation;
|
||||
var territory = self.World.WorldActor.TraitOrDefault<ResourceClaimLayer>();
|
||||
|
||||
if (territory != null)
|
||||
{
|
||||
// Find the nearest claimable cell to the order location (useful for group-select harvest):
|
||||
loc = mobile.NearestCell(loc, p => mobile.CanEnterCell(p) && territory.ClaimResource(self, p), 1, 6);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Find the nearest cell to the order location (useful for group-select harvest):
|
||||
var taken = new HashSet<CPos>();
|
||||
loc = mobile.NearestCell(loc, p => mobile.CanEnterCell(p) && taken.Add(p), 1, 6);
|
||||
}
|
||||
|
||||
self.QueueActivity(mobile.MoveTo(loc, 0));
|
||||
self.SetTargetLine(Target.FromCell(self.World, loc), Color.Red);
|
||||
|
||||
var notify = self.TraitsImplementing<INotifyHarvesterAction>();
|
||||
var next = new FindResources();
|
||||
foreach (var n in notify)
|
||||
n.MovingToResources(self, loc, next);
|
||||
|
||||
LastOrderLocation = loc;
|
||||
}
|
||||
else
|
||||
{
|
||||
// A bot order gives us a CPos.Zero TargetLocation, so find some good resources for him:
|
||||
var loc = FindNextResourceForBot(self);
|
||||
|
||||
// No more resources? Oh well.
|
||||
if (!loc.HasValue)
|
||||
return;
|
||||
|
||||
self.QueueActivity(mobile.MoveTo(loc.Value, 0));
|
||||
self.SetTargetLine(Target.FromCell(self.World, loc.Value), Color.Red);
|
||||
|
||||
LastOrderLocation = loc;
|
||||
}
|
||||
|
||||
// This prevents harvesters returning to an empty patch when the player orders them to a new patch:
|
||||
LastHarvestedCell = LastOrderLocation;
|
||||
self.QueueActivity(new FindResources());
|
||||
}
|
||||
else if (order.OrderString == "Deliver")
|
||||
{
|
||||
// NOTE: An explicit deliver order forces the harvester to always deliver to this refinery.
|
||||
var iao = order.TargetActor.TraitOrDefault<IAcceptResources>();
|
||||
if (iao == null || !iao.AllowDocking || !IsAcceptableProcType(order.TargetActor))
|
||||
return;
|
||||
|
||||
if (order.TargetActor != OwnerLinkedProc)
|
||||
LinkProc(self, OwnerLinkedProc = order.TargetActor);
|
||||
|
||||
if (IsEmpty)
|
||||
return;
|
||||
|
||||
idleSmart = true;
|
||||
|
||||
self.SetTargetLine(Target.FromOrder(self.World, order), Color.Green);
|
||||
|
||||
self.CancelActivity();
|
||||
self.QueueActivity(new DeliverResources());
|
||||
|
||||
var notify = self.TraitsImplementing<INotifyHarvesterAction>();
|
||||
var next = new DeliverResources();
|
||||
foreach (var n in notify)
|
||||
n.MovingToRefinery(self, order.TargetLocation, next);
|
||||
}
|
||||
else if (order.OrderString == "Stop" || order.OrderString == "Move")
|
||||
{
|
||||
var notify = self.TraitsImplementing<INotifyHarvesterAction>();
|
||||
foreach (var n in notify)
|
||||
n.MovementCancelled(self);
|
||||
|
||||
// Turn off idle smarts to obey the stop/move:
|
||||
idleSmart = false;
|
||||
}
|
||||
}
|
||||
|
||||
static CPos? FindNextResourceForBot(Actor self)
|
||||
{
|
||||
// NOTE: This is only used for the AI to find the next available resource to harvest.
|
||||
var harvInfo = self.Info.Traits.Get<HarvesterInfo>();
|
||||
var mobileInfo = self.Info.Traits.Get<MobileInfo>();
|
||||
var resLayer = self.World.WorldActor.Trait<ResourceLayer>();
|
||||
var territory = self.World.WorldActor.TraitOrDefault<ResourceClaimLayer>();
|
||||
|
||||
// Find any harvestable resources:
|
||||
var path = self.World.WorldActor.Trait<PathFinder>().FindPath(
|
||||
PathSearch.Search(self.World, mobileInfo, self, true)
|
||||
.WithHeuristic(loc =>
|
||||
{
|
||||
// Get the resource at this location:
|
||||
var resType = resLayer.GetResource(loc);
|
||||
|
||||
if (resType == null) return 1;
|
||||
|
||||
// Can the harvester collect this kind of resource?
|
||||
if (!harvInfo.Resources.Contains(resType.Info.Name)) return 1;
|
||||
|
||||
// Another harvester has claimed this resource:
|
||||
if (territory != null)
|
||||
{
|
||||
ResourceClaim claim;
|
||||
if (territory.IsClaimedByAnyoneElse(self, loc, out claim)) return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
})
|
||||
.FromPoint(self.Location));
|
||||
|
||||
if (path.Count == 0)
|
||||
return (CPos?)null;
|
||||
|
||||
return path[0];
|
||||
}
|
||||
|
||||
public void OnNotifyResourceClaimLost(Actor self, ResourceClaim claim, Actor claimer)
|
||||
{
|
||||
if (self == claimer) return;
|
||||
|
||||
// Our claim on a resource was stolen, find more unclaimed resources:
|
||||
self.CancelActivity();
|
||||
self.QueueActivity(new FindResources());
|
||||
}
|
||||
|
||||
PipType GetPipAt(int i)
|
||||
{
|
||||
var n = i * info.Capacity / info.PipCount;
|
||||
|
||||
foreach (var rt in contents)
|
||||
if (n < rt.Value)
|
||||
return rt.Key.PipColor;
|
||||
else
|
||||
n -= rt.Value;
|
||||
|
||||
return PipType.Transparent;
|
||||
}
|
||||
|
||||
public IEnumerable<PipType> GetPips(Actor self)
|
||||
{
|
||||
var numPips = info.PipCount;
|
||||
|
||||
for (var i = 0; i < numPips; i++)
|
||||
yield return GetPipAt(i);
|
||||
}
|
||||
|
||||
public bool ShouldExplode(Actor self) { return !IsEmpty; }
|
||||
|
||||
public int GetSpeedModifier()
|
||||
{
|
||||
return 100 - (100 - info.FullyLoadedSpeed) * contents.Values.Sum() / info.Capacity;
|
||||
}
|
||||
|
||||
class HarvestOrderTargeter : IOrderTargeter
|
||||
{
|
||||
public string OrderID { get { return "Harvest"; } }
|
||||
public int OrderPriority { get { return 10; } }
|
||||
public bool IsQueued { get; protected set; }
|
||||
|
||||
public bool CanTarget(Actor self, Target target, List<Actor> othersAtTarget, TargetModifiers modifiers, ref string cursor)
|
||||
{
|
||||
if (target.Type != TargetType.Terrain)
|
||||
return false;
|
||||
|
||||
if (modifiers.HasModifier(TargetModifiers.ForceMove))
|
||||
return false;
|
||||
|
||||
var location = self.World.Map.CellContaining(target.CenterPosition);
|
||||
|
||||
// Don't leak info about resources under the shroud
|
||||
if (!self.Owner.Shroud.IsExplored(location))
|
||||
return false;
|
||||
|
||||
var res = self.World.WorldActor.Trait<ResourceLayer>().GetRenderedResource(location);
|
||||
var info = self.Info.Traits.Get<HarvesterInfo>();
|
||||
|
||||
if (res == null || !info.Resources.Contains(res.Info.Name))
|
||||
return false;
|
||||
|
||||
cursor = "harvest";
|
||||
IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
69
OpenRA.Mods.Common/Traits/Player/HarvesterAttackNotifier.cs
Normal file
69
OpenRA.Mods.Common/Traits/Player/HarvesterAttackNotifier.cs
Normal file
@@ -0,0 +1,69 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Plays an audio notification and shows a radar ping when a harvester is attacked.",
|
||||
"Attach this to the player actor.")]
|
||||
public class HarvesterAttackNotifierInfo : ITraitInfo
|
||||
{
|
||||
[Desc("Minimum duration (in seconds) between notification events.")]
|
||||
public readonly int NotifyInterval = 30;
|
||||
|
||||
public readonly Color RadarPingColor = Color.Red;
|
||||
|
||||
[Desc("Length of time (in ticks) to display a location ping in the minimap.")]
|
||||
public readonly int RadarPingDuration = 10 * 25;
|
||||
|
||||
[Desc("The audio notification type to play.")]
|
||||
public string Notification = "HarvesterAttack";
|
||||
|
||||
public object Create(ActorInitializer init) { return new HarvesterAttackNotifier(init.Self, this); }
|
||||
}
|
||||
|
||||
public class HarvesterAttackNotifier : INotifyDamage
|
||||
{
|
||||
readonly RadarPings radarPings;
|
||||
readonly HarvesterAttackNotifierInfo info;
|
||||
|
||||
int lastAttackTime;
|
||||
|
||||
public HarvesterAttackNotifier(Actor self, HarvesterAttackNotifierInfo info)
|
||||
{
|
||||
radarPings = self.World.WorldActor.TraitOrDefault<RadarPings>();
|
||||
this.info = info;
|
||||
lastAttackTime = -info.NotifyInterval * 25;
|
||||
}
|
||||
|
||||
public void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
// only track last hit against our base
|
||||
if (!self.HasTrait<Harvester>())
|
||||
return;
|
||||
|
||||
// don't track self-damage
|
||||
if (e.Attacker != null && e.Attacker.Owner == self.Owner)
|
||||
return;
|
||||
|
||||
if (self.World.WorldTick - lastAttackTime > info.NotifyInterval * 25)
|
||||
{
|
||||
Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.Notification, self.Owner.Country.Race);
|
||||
|
||||
if (radarPings != null)
|
||||
radarPings.Add(() => self.Owner == self.World.LocalPlayer, self.CenterPosition, info.RadarPingColor, info.RadarPingDuration);
|
||||
}
|
||||
|
||||
lastAttackTime = self.World.WorldTick;
|
||||
}
|
||||
}
|
||||
}
|
||||
60
OpenRA.Mods.Common/Traits/Render/RenderHarvester.cs
Normal file
60
OpenRA.Mods.Common/Traits/Render/RenderHarvester.cs
Normal file
@@ -0,0 +1,60 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
class RenderHarvesterInfo : RenderUnitInfo, Requires<HarvesterInfo>
|
||||
{
|
||||
public readonly string[] ImagesByFullness = { "harv" };
|
||||
public override object Create(ActorInitializer init) { return new RenderHarvester(init.Self, this); }
|
||||
}
|
||||
|
||||
class RenderHarvester : RenderUnit, INotifyHarvesterAction
|
||||
{
|
||||
Harvester harv;
|
||||
RenderHarvesterInfo info;
|
||||
|
||||
public RenderHarvester(Actor self, RenderHarvesterInfo info)
|
||||
: base(self)
|
||||
{
|
||||
this.info = info;
|
||||
harv = self.Trait<Harvester>();
|
||||
|
||||
// HACK: Force images to be loaded up-front
|
||||
foreach (var image in info.ImagesByFullness)
|
||||
new Animation(self.World, image);
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
{
|
||||
var desiredState = harv.Fullness * (info.ImagesByFullness.Length - 1) / 100;
|
||||
var desiredImage = info.ImagesByFullness[desiredState];
|
||||
|
||||
if (DefaultAnimation.Name != desiredImage)
|
||||
DefaultAnimation.ChangeImage(desiredImage, "idle");
|
||||
|
||||
base.Tick(self);
|
||||
}
|
||||
|
||||
public void Harvested(Actor self, ResourceType resource)
|
||||
{
|
||||
if (DefaultAnimation.CurrentSequence.Name != "harvest")
|
||||
PlayCustomAnim(self, "harvest");
|
||||
}
|
||||
|
||||
public void MovingToResources(Actor self, CPos targetCell, Activity next) { }
|
||||
public void MovingToRefinery(Actor self, CPos targetCell, Activity next) { }
|
||||
public void MovementCancelled(Actor self) { }
|
||||
}
|
||||
}
|
||||
@@ -11,6 +11,7 @@
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Activities;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
@@ -61,4 +62,13 @@ namespace OpenRA.Mods.Common.Traits
|
||||
}
|
||||
|
||||
public interface INotifyTransform { void BeforeTransform(Actor self); void OnTransform(Actor self); void AfterTransform(Actor toActor); }
|
||||
|
||||
public interface IAcceptResources
|
||||
{
|
||||
void OnDock(Actor harv, DeliverResources dockOrder);
|
||||
void GiveResource(int amount);
|
||||
bool CanGiveResource(int amount);
|
||||
CVec DeliveryOffset { get; }
|
||||
bool AllowDocking { get; }
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user