Move refinery and harvester logic to Mods.Common;

Remove unused interface IAcceptOreDockAction
This commit is contained in:
penev92
2015-02-06 13:21:57 +02:00
parent 6714b498af
commit 494b600ed8
16 changed files with 32 additions and 61 deletions

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#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class DeliverResources : Activity
{
const int NextChooseTime = 100;
bool isDocking;
int chosenTicks;
public override Activity Tick(Actor self)
{
if (NextActivity != null)
return NextActivity;
var movement = self.Trait<IMove>();
var harv = self.Trait<Harvester>();
// Find the nearest best refinery if not explicitly ordered to a specific refinery:
if (harv.OwnerLinkedProc == null || !harv.OwnerLinkedProc.IsInWorld)
{
// Maybe we lost the owner-linked refinery:
harv.OwnerLinkedProc = null;
if (self.World.WorldTick - chosenTicks > NextChooseTime)
{
harv.ChooseNewProc(self, null);
chosenTicks = self.World.WorldTick;
}
}
else
{
harv.LinkProc(self, harv.OwnerLinkedProc);
}
if (harv.LinkedProc == null || !harv.LinkedProc.IsInWorld)
harv.ChooseNewProc(self, null);
if (harv.LinkedProc == null) // no procs exist; check again in 1s.
return Util.SequenceActivities(new Wait(25), this);
var proc = harv.LinkedProc;
var iao = proc.Trait<IAcceptResources>();
self.SetTargetLine(Target.FromActor(proc), Color.Green, false);
if (self.Location != proc.Location + iao.DeliveryOffset)
{
var notify = self.TraitsImplementing<INotifyHarvesterAction>();
var next = new DeliverResources();
foreach (var n in notify)
n.MovingToRefinery(self, proc.Location + iao.DeliveryOffset, next);
return Util.SequenceActivities(movement.MoveTo(proc.Location + iao.DeliveryOffset, 0), this);
}
if (!isDocking)
{
isDocking = true;
iao.OnDock(self, this);
}
return Util.SequenceActivities(new Wait(10), this);
}
// Cannot be cancelled
public override void Cancel(Actor self) { }
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class FindResources : Activity
{
CPos? avoidCell;
public FindResources()
{
}
public FindResources(CPos avoidCell)
{
this.avoidCell = avoidCell;
}
public override Activity Tick(Actor self)
{
if (IsCanceled || NextActivity != null) return NextActivity;
var harv = self.Trait<Harvester>();
if (harv.IsFull)
return Util.SequenceActivities(new DeliverResources(), NextActivity);
var harvInfo = self.Info.Traits.Get<HarvesterInfo>();
var mobile = self.Trait<Mobile>();
var mobileInfo = self.Info.Traits.Get<MobileInfo>();
var resLayer = self.World.WorldActor.Trait<ResourceLayer>();
var territory = self.World.WorldActor.TraitOrDefault<ResourceClaimLayer>();
// Determine where to search from and how far to search:
var searchFromLoc = harv.LastOrderLocation ?? (harv.LastLinkedProc ?? harv.LinkedProc ?? self).Location;
var searchRadius = harv.LastOrderLocation.HasValue ? harvInfo.SearchFromOrderRadius : harvInfo.SearchFromProcRadius;
var searchRadiusSquared = searchRadius * searchRadius;
// Find harvestable resources nearby:
var path = self.World.WorldActor.Trait<PathFinder>().FindPath(
PathSearch.Search(self.World, mobileInfo, self, true)
.WithHeuristic(loc =>
{
// Avoid this cell:
if (avoidCell.HasValue && loc == avoidCell.Value) return 1;
// Don't harvest out of range:
var distSquared = (loc - searchFromLoc).LengthSquared;
if (distSquared > searchRadiusSquared)
return int.MaxValue;
// Get the resource at this location:
var resType = resLayer.GetResource(loc);
if (resType == null) return 1;
// Can the harvester collect this kind of resource?
if (!harvInfo.Resources.Contains(resType.Info.Name)) return 1;
if (territory != null)
{
// Another harvester has claimed this resource:
ResourceClaim claim;
if (territory.IsClaimedByAnyoneElse(self, loc, out claim)) return 1;
}
return 0;
})
.FromPoint(self.Location));
if (path.Count == 0)
{
if (!harv.IsEmpty)
return new DeliverResources();
else
{
// Get out of the way if we are:
harv.UnblockRefinery(self);
var randFrames = 125 + self.World.SharedRandom.Next(-35, 35);
if (NextActivity != null)
return Util.SequenceActivities(NextActivity, new Wait(randFrames), new FindResources());
else
return Util.SequenceActivities(new Wait(randFrames), new FindResources());
}
}
// Attempt to claim a resource as ours:
if (territory != null)
{
if (!territory.ClaimResource(self, path[0]))
return Util.SequenceActivities(new Wait(25), new FindResources());
}
// If not given a direct order, assume ordered to the first resource location we find:
if (harv.LastOrderLocation == null)
harv.LastOrderLocation = path[0];
self.SetTargetLine(Target.FromCell(self.World, path[0]), Color.Red, false);
var notify = self.TraitsImplementing<INotifyHarvesterAction>();
var next = new FindResources();
foreach (var n in notify)
n.MovingToResources(self, path[0], next);
return Util.SequenceActivities(mobile.MoveTo(path[0], 1), new HarvestResource(), new FindResources());
}
public override IEnumerable<Target> GetTargets(Actor self)
{
yield return Target.FromCell(self.World, self.Location);
}
}
public class HarvestResource : Activity
{
public override Activity Tick(Actor self)
{
var territory = self.World.WorldActor.TraitOrDefault<ResourceClaimLayer>();
if (IsCanceled)
{
if (territory != null)
territory.UnclaimByActor(self);
return NextActivity;
}
var harv = self.Trait<Harvester>();
var harvInfo = self.Info.Traits.Get<HarvesterInfo>();
harv.LastHarvestedCell = self.Location;
if (harv.IsFull)
{
if (territory != null)
territory.UnclaimByActor(self);
return NextActivity;
}
// Turn to one of the harvestable facings
if (harvInfo.HarvestFacings != 0)
{
var facing = self.Trait<IFacing>().Facing;
var desired = Util.QuantizeFacing(facing, harvInfo.HarvestFacings) * (256 / harvInfo.HarvestFacings);
if (desired != facing)
return Util.SequenceActivities(new Turn(self, desired), this);
}
var resLayer = self.World.WorldActor.Trait<ResourceLayer>();
var resource = resLayer.Harvest(self.Location);
if (resource == null)
{
if (territory != null)
territory.UnclaimByActor(self);
return NextActivity;
}
harv.AcceptResource(resource);
foreach (var t in self.TraitsImplementing<INotifyHarvesterAction>())
t.Harvested(self, resource);
return Util.SequenceActivities(new Wait(harvInfo.LoadTicksPerBale), this);
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class HarvesterDockSequence : Activity
{
protected enum State { Wait, Turn, Dock, Loop, Undock, Complete }
protected readonly Actor Refinery;
protected readonly Harvester Harv;
protected readonly int DockAngle;
protected readonly bool IsDragRequired;
protected readonly WVec DragOffset;
protected readonly int DragLength;
protected readonly WPos StartDrag;
protected readonly WPos EndDrag;
protected State dockingState;
public HarvesterDockSequence(Actor self, Actor refinery, int dockAngle, bool isDragRequired, WVec dragOffset, int dragLength)
{
dockingState = State.Turn;
Refinery = refinery;
DockAngle = dockAngle;
IsDragRequired = isDragRequired;
DragOffset = dragOffset;
DragLength = dragLength;
Harv = self.Trait<Harvester>();
StartDrag = self.CenterPosition;
EndDrag = refinery.CenterPosition + DragOffset;
}
public override Activity Tick(Actor self)
{
switch (dockingState)
{
case State.Wait:
return this;
case State.Turn:
dockingState = State.Dock;
if (IsDragRequired)
return Util.SequenceActivities(new Turn(self, DockAngle), new Drag(self, StartDrag, EndDrag, DragLength), this);
return Util.SequenceActivities(new Turn(self, DockAngle), this);
case State.Dock:
if (Refinery.IsInWorld && !Refinery.IsDead)
foreach (var nd in Refinery.TraitsImplementing<INotifyDocking>())
nd.Docked(Refinery, self);
return OnStateDock(self);
case State.Loop:
if (!Refinery.IsInWorld || Refinery.IsDead || Harv.TickUnload(self, Refinery))
dockingState = State.Undock;
return this;
case State.Undock:
return OnStateUndock(self);
case State.Complete:
if (Refinery.IsInWorld && !Refinery.IsDead)
foreach (var nd in Refinery.TraitsImplementing<INotifyDocking>())
nd.Undocked(Refinery, self);
Harv.LastLinkedProc = Harv.LinkedProc;
Harv.LinkProc(self, null);
if (IsDragRequired)
return Util.SequenceActivities(new Drag(self, EndDrag, StartDrag, DragLength), NextActivity);
return NextActivity;
}
throw new InvalidOperationException("Invalid harvester dock state");
}
public override void Cancel(Actor self)
{
dockingState = State.Undock;
base.Cancel(self);
}
public override IEnumerable<Target> GetTargets(Actor self)
{
yield return Target.FromActor(Refinery);
}
public virtual Activity OnStateDock(Actor self)
{
throw new NotImplementedException("Base class HarvesterDockSequence does not implement method OnStateDock!");
}
public virtual Activity OnStateUndock(Actor self)
{
throw new NotImplementedException("Base class HarvesterDockSequence does not implement method OnStateUndock!");
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class SpriteHarvesterDockSequence : HarvesterDockSequence
{
readonly RenderUnit ru;
public SpriteHarvesterDockSequence(Actor self, Actor refinery, int dockAngle, bool isDragRequired, WVec dragOffset, int dragLength)
: base(self, refinery, dockAngle, isDragRequired, dragOffset, dragLength)
{
ru = self.Trait<RenderUnit>();
}
public override Activity OnStateDock(Actor self)
{
ru.PlayCustomAnimation(self, "dock", () => ru.PlayCustomAnimRepeating(self, "dock-loop"));
dockingState = State.Loop;
return this;
}
public override Activity OnStateUndock(Actor self)
{
ru.PlayCustomAnimBackwards(self, "dock", () => dockingState = State.Complete);
dockingState = State.Wait;
return this;
}
}
}