Move refinery and harvester logic to Mods.Common;
Remove unused interface IAcceptOreDockAction
This commit is contained in:
177
OpenRA.Mods.Common/Activities/FindResources.cs
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177
OpenRA.Mods.Common/Activities/FindResources.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class FindResources : Activity
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{
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CPos? avoidCell;
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public FindResources()
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{
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}
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public FindResources(CPos avoidCell)
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{
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this.avoidCell = avoidCell;
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}
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public override Activity Tick(Actor self)
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{
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if (IsCanceled || NextActivity != null) return NextActivity;
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var harv = self.Trait<Harvester>();
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if (harv.IsFull)
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return Util.SequenceActivities(new DeliverResources(), NextActivity);
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var harvInfo = self.Info.Traits.Get<HarvesterInfo>();
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var mobile = self.Trait<Mobile>();
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var mobileInfo = self.Info.Traits.Get<MobileInfo>();
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var resLayer = self.World.WorldActor.Trait<ResourceLayer>();
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var territory = self.World.WorldActor.TraitOrDefault<ResourceClaimLayer>();
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// Determine where to search from and how far to search:
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var searchFromLoc = harv.LastOrderLocation ?? (harv.LastLinkedProc ?? harv.LinkedProc ?? self).Location;
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var searchRadius = harv.LastOrderLocation.HasValue ? harvInfo.SearchFromOrderRadius : harvInfo.SearchFromProcRadius;
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var searchRadiusSquared = searchRadius * searchRadius;
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// Find harvestable resources nearby:
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var path = self.World.WorldActor.Trait<PathFinder>().FindPath(
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PathSearch.Search(self.World, mobileInfo, self, true)
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.WithHeuristic(loc =>
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{
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// Avoid this cell:
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if (avoidCell.HasValue && loc == avoidCell.Value) return 1;
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// Don't harvest out of range:
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var distSquared = (loc - searchFromLoc).LengthSquared;
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if (distSquared > searchRadiusSquared)
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return int.MaxValue;
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// Get the resource at this location:
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var resType = resLayer.GetResource(loc);
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if (resType == null) return 1;
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// Can the harvester collect this kind of resource?
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if (!harvInfo.Resources.Contains(resType.Info.Name)) return 1;
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if (territory != null)
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{
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// Another harvester has claimed this resource:
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ResourceClaim claim;
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if (territory.IsClaimedByAnyoneElse(self, loc, out claim)) return 1;
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}
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return 0;
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})
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.FromPoint(self.Location));
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if (path.Count == 0)
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{
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if (!harv.IsEmpty)
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return new DeliverResources();
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else
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{
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// Get out of the way if we are:
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harv.UnblockRefinery(self);
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var randFrames = 125 + self.World.SharedRandom.Next(-35, 35);
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if (NextActivity != null)
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return Util.SequenceActivities(NextActivity, new Wait(randFrames), new FindResources());
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else
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return Util.SequenceActivities(new Wait(randFrames), new FindResources());
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}
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}
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// Attempt to claim a resource as ours:
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if (territory != null)
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{
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if (!territory.ClaimResource(self, path[0]))
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return Util.SequenceActivities(new Wait(25), new FindResources());
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}
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// If not given a direct order, assume ordered to the first resource location we find:
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if (harv.LastOrderLocation == null)
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harv.LastOrderLocation = path[0];
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self.SetTargetLine(Target.FromCell(self.World, path[0]), Color.Red, false);
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var notify = self.TraitsImplementing<INotifyHarvesterAction>();
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var next = new FindResources();
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foreach (var n in notify)
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n.MovingToResources(self, path[0], next);
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return Util.SequenceActivities(mobile.MoveTo(path[0], 1), new HarvestResource(), new FindResources());
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}
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public override IEnumerable<Target> GetTargets(Actor self)
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{
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yield return Target.FromCell(self.World, self.Location);
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}
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}
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public class HarvestResource : Activity
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{
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public override Activity Tick(Actor self)
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{
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var territory = self.World.WorldActor.TraitOrDefault<ResourceClaimLayer>();
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if (IsCanceled)
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{
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if (territory != null)
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territory.UnclaimByActor(self);
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return NextActivity;
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}
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var harv = self.Trait<Harvester>();
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var harvInfo = self.Info.Traits.Get<HarvesterInfo>();
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harv.LastHarvestedCell = self.Location;
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if (harv.IsFull)
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{
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if (territory != null)
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territory.UnclaimByActor(self);
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return NextActivity;
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}
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// Turn to one of the harvestable facings
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if (harvInfo.HarvestFacings != 0)
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{
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var facing = self.Trait<IFacing>().Facing;
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var desired = Util.QuantizeFacing(facing, harvInfo.HarvestFacings) * (256 / harvInfo.HarvestFacings);
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if (desired != facing)
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return Util.SequenceActivities(new Turn(self, desired), this);
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}
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var resLayer = self.World.WorldActor.Trait<ResourceLayer>();
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var resource = resLayer.Harvest(self.Location);
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if (resource == null)
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{
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if (territory != null)
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territory.UnclaimByActor(self);
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return NextActivity;
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}
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harv.AcceptResource(resource);
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foreach (var t in self.TraitsImplementing<INotifyHarvesterAction>())
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t.Harvested(self, resource);
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return Util.SequenceActivities(new Wait(harvInfo.LoadTicksPerBale), this);
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}
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}
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}
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