clean up ViewportScrollControllerWidget.GetCursor

This commit is contained in:
Chris Forbes
2011-07-11 22:29:34 +12:00
committed by Paul Chote
parent 2da523e824
commit 496135d321

View File

@@ -9,6 +9,7 @@
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
namespace OpenRA.Widgets
@@ -49,61 +50,30 @@ namespace OpenRA.Widgets
return false;
}
static readonly Dictionary<ScrollDirection, string> directions = new Dictionary<ScrollDirection, string>
{
{ ScrollDirection.Up | ScrollDirection.Left, "scroll-tl" },
{ ScrollDirection.Up | ScrollDirection.Right, "scroll-tr" },
{ ScrollDirection.Down | ScrollDirection.Left, "scroll-bl" },
{ ScrollDirection.Down | ScrollDirection.Right, "scroll-br" },
{ ScrollDirection.Up, "scroll-t" },
{ ScrollDirection.Down, "scroll-b" },
{ ScrollDirection.Left, "scroll-l" },
{ ScrollDirection.Right, "scroll-r" },
};
public override string GetCursor(int2 pos)
{
if (!Game.Settings.Game.ViewportEdgeScroll)
return null;
if (Edge.Includes(ScrollDirection.Up) && Edge.Includes(ScrollDirection.Left)){
ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
if(BlockedDirections.Includes(ScrollDirection.Up) && BlockedDirections.Includes(ScrollDirection.Left))
return "scroll-tl-blocked";
else
return "scroll-tl";
}
if (Edge.Includes(ScrollDirection.Up) && Edge.Includes(ScrollDirection.Right)){
ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
if (BlockedDirections.Includes(ScrollDirection.Up) && BlockedDirections.Includes(ScrollDirection.Right))
return "scroll-tr-blocked";
else
return "scroll-tr";
}
if (Edge.Includes(ScrollDirection.Down) && Edge.Includes(ScrollDirection.Left)){
ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
if (BlockedDirections.Includes(ScrollDirection.Down) && BlockedDirections.Includes(ScrollDirection.Left))
return "scroll-bl-blocked";
else
return "scroll-bl";
}
if (Edge.Includes(ScrollDirection.Down) && Edge.Includes(ScrollDirection.Right)){
ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
if (BlockedDirections.Includes(ScrollDirection.Down) && BlockedDirections.Includes(ScrollDirection.Right))
return "scroll-br-blocked";
else
return "scroll-br";
}
if (Edge.Includes(ScrollDirection.Up))
if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Up))
return "scroll-t-blocked";
else
return "scroll-t";
if (Edge.Includes(ScrollDirection.Down))
if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Down))
return "scroll-b-blocked";
else
return "scroll-b";
if (Edge.Includes(ScrollDirection.Left))
if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Left))
return "scroll-l-blocked";
else
return "scroll-l";
if (Edge.Includes(ScrollDirection.Right))
if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Right))
return "scroll-r-blocked";
else
return "scroll-r";
var blockedDirections = Game.viewport.GetBlockedDirections();
foreach( var dir in directions )
if (Edge.Includes( dir.Key ))
return dir.Value + (blockedDirections.Includes( dir.Key ) ? "-blocked" : "");
return null;
}