cleaning up old dead bits
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@@ -1,19 +0,0 @@
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set MSBUILD="c:\windows\Microsoft.NET\Framework\v3.5\msbuild.exe"
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call git submodule init
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call git submodule update
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pushd Ijw.DirectX
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call git submodule init
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call git submodule update
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pushd Ijw.Framework
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%MSBUILD% /t:Rebuild /p:Configuration=Debug IjwFramework.sln
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%MSBUILD% /t:Rebuild /p:Configuration=Release IjwFramework.sln
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popd
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%MSBUILD% Ijw.DirectX.sln /p:Configuration=Debug
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%MSBUILD% Ijw.DirectX.sln /p:Configuration=Release
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popd
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%MSBUILD% OpenRA.sln /t:Rebuild /p:Configuration=Debug
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@@ -4,17 +4,13 @@
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@copy *.mix ..\openra-bin\
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@copy *.mix ..\openra-bin\
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:nomix
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:nomix
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@copy *.ini ..\openra-bin\
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@copy *.ini ..\openra-bin\
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@copy *.rem ..\openra-bin\
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@copy *.til ..\openra-bin\
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@copy *.til ..\openra-bin\
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@copy INSTALL ..\openra-bin\
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@copy INSTALL ..\openra-bin\
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@copy LICENSE ..\openra-bin\
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@copy LICENSE ..\openra-bin\
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@copy *.fx ..\openra-bin\
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@copy *.fx ..\openra-bin\
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@copy *.xml ..\openra-bin\
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@copy specialbin.png ..\openra-bin\
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@copy OpenRA.Server\bin\debug\OpenRA.Server.exe ..\openra-bin\
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@copy OpenRA.Server\bin\debug\OpenRA.Server.exe ..\openra-bin\
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@copy SequenceEditor\bin\debug\SequenceEditor.exe ..\openra-bin\
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@copy SequenceEditor\bin\debug\SequenceEditor.exe ..\openra-bin\
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@copy OpenRA.Game\bin\debug\*.dll ..\openra-bin\
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@copy OpenRA.Game\bin\debug\*.dll ..\openra-bin\
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@copy OpenRA.Game\bin\debug\OpenRa.Game.exe ..\openra-bin\
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@copy OpenRA.Game\bin\debug\OpenRa.Game.exe ..\openra-bin\
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@xcopy /E mods ..\openra-bin\mods\
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@xcopy /E mods ..\openra-bin\mods\
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@copy *.yaml ..\openra-bin\
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@copy bogus.* ..\openra-bin\
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@copy bogus.* ..\openra-bin\
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BIN
tdbits/a10.shp
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tdbits/a10.shp
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