Nuke flash (fixes #16)
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@@ -80,7 +80,13 @@ namespace OpenRA.Mods.RA.Effects
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{
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altitude -= 10;
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if (altitude <= 0)
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{
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// Trigger screen desaturate effect
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foreach (var a in Game.world.Queries.WithTrait<NukePaletteEffect>())
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a.Trait.Enable();
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Explode(world);
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}
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}
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}
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