Add UseInfantryDeath option to RenderInfantry trait.

This allows the use of RenderInfantry for units that do not have a Die voice or die sequences.

Additionally fixed Wolverine stand and shoot sequences.
This commit is contained in:
reaperrr
2014-04-27 22:56:23 +02:00
parent 7517cbb941
commit 49b35dca6e
3 changed files with 16 additions and 7 deletions

View File

@@ -18,6 +18,7 @@ namespace OpenRA.Mods.RA.Render
{
public readonly int MinIdleWaitTicks = 30;
public readonly int MaxIdleWaitTicks = 110;
public readonly bool UseInfantryDeath = true;
public readonly string[] IdleAnimations = { };
public readonly string[] StandAnimations = { "stand" };
@@ -130,8 +131,13 @@ namespace OpenRA.Mods.RA.Render
if (e.Warhead == null)
return;
Sound.PlayVoice("Die", self, self.Owner.Country.Race);
SpawnCorpse(self, "die{0}".F(e.Warhead.InfDeath));
// TODO: Possibly move Die sound out of this Render trait entirely
if (info.UseInfantryDeath == true)
{
Sound.PlayVoice("Die", self, self.Owner.Country.Race);
SpawnCorpse(self, "die{0}".F(e.Warhead.InfDeath));
}
}
public void SpawnCorpse(Actor self, string sequence)