Add UseInfantryDeath option to RenderInfantry trait.

This allows the use of RenderInfantry for units that do not have a Die voice or die sequences.

Additionally fixed Wolverine stand and shoot sequences.
This commit is contained in:
reaperrr
2014-04-27 22:56:23 +02:00
parent 7517cbb941
commit 49b35dca6e
3 changed files with 16 additions and 7 deletions

View File

@@ -18,6 +18,7 @@ namespace OpenRA.Mods.RA.Render
{
public readonly int MinIdleWaitTicks = 30;
public readonly int MaxIdleWaitTicks = 110;
public readonly bool UseInfantryDeath = true;
public readonly string[] IdleAnimations = { };
public readonly string[] StandAnimations = { "stand" };
@@ -130,10 +131,15 @@ namespace OpenRA.Mods.RA.Render
if (e.Warhead == null)
return;
// TODO: Possibly move Die sound out of this Render trait entirely
if (info.UseInfantryDeath == true)
{
Sound.PlayVoice("Die", self, self.Owner.Country.Race);
SpawnCorpse(self, "die{0}".F(e.Warhead.InfDeath));
}
}
public void SpawnCorpse(Actor self, string sequence)
{
self.World.AddFrameEndTask(w =>

View File

@@ -480,6 +480,7 @@ MMCH:
RevealsShroud:
Range: 8c0
RenderInfantry:
UseInfantryDeath: false
Turreted:
AttackTurreted:
WithTurret:
@@ -549,6 +550,7 @@ SMECH:
Armament:
Weapon: AssaultCannon
RenderInfantry:
UseInfantryDeath: false
Selectable:
Voices: Mech

View File

@@ -117,19 +117,20 @@ gghunt:
Start: 0
smech:
stand: # TODO: slightly glitchy
Start: 0
Facings: 8
ShadowStart: 136
stand:
Start: 96
Facings: -8
ShadowStart: 232
run:
Start: 0
Facings: -8
Length: 12
ShadowStart: 136
shoot: # TODO: played somehow too fast
shoot:
Start: 104
Length: 4
Facings: -8
ShadowStart: 240
Tick: 100
icon: smchicon
Start: 0