Make lower-level Sound not require the server state directly
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@@ -275,7 +275,7 @@ namespace OpenRA
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Settings.Game.Mod = mod;
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Sound.StopVideo();
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Sound.Initialize(Settings.Sound, Settings.Server);
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Sound.Initialize(Settings.Server.Dedicated ? "Null" : Settings.Sound.Engine);
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ModData = new ModData(mod, !Settings.Server.Dedicated);
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ModData.InitializeLoaders();
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