Better distinction between Widgets using the mod's DefaultRules or the map's Rules
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@@ -58,8 +58,8 @@ namespace OpenRA
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if (child.Key != "Children")
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FieldLoader.LoadField(widget, child.Key, child.Value.Value);
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if (!args.ContainsKey("rules"))
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args = new WidgetArgs(args) { { "rules", modData.DefaultRules } };
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if (!args.ContainsKey("modRules"))
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args = new WidgetArgs(args) { { "modRules", modData.DefaultRules } };
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widget.Initialize(args);
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foreach (var child in node.Value.Nodes)
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