#90 V2 animations
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@@ -19,6 +19,11 @@ namespace OpenRa.Game.Traits
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return target != null;
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}
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public bool IsReloading()
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{
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return (primaryFireDelay > 0) || (secondaryFireDelay > 0);
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}
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public virtual void Tick(Actor self)
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{
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if (primaryFireDelay > 0) --primaryFireDelay;
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