#90 V2 animations
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@@ -158,6 +158,7 @@
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<Compile Include="Traits\RenderSimple.cs" />
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<Compile Include="Traits\RenderSimple.cs" />
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<Compile Include="Traits\RenderUnit.cs" />
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<Compile Include="Traits\RenderUnit.cs" />
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<Compile Include="Traits\RenderUnitMuzzleFlash.cs" />
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<Compile Include="Traits\RenderUnitMuzzleFlash.cs" />
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<Compile Include="Traits\RenderUnitReload.cs" />
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<Compile Include="Traits\RenderUnitRotor.cs" />
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<Compile Include="Traits\RenderUnitRotor.cs" />
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<Compile Include="Traits\RenderUnitSpinner.cs" />
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<Compile Include="Traits\RenderUnitSpinner.cs" />
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<Compile Include="Traits\RenderUnitTurreted.cs" />
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<Compile Include="Traits\RenderUnitTurreted.cs" />
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@@ -19,6 +19,11 @@ namespace OpenRa.Game.Traits
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return target != null;
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return target != null;
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}
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}
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public bool IsReloading()
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{
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return (primaryFireDelay > 0) || (secondaryFireDelay > 0);
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}
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public virtual void Tick(Actor self)
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public virtual void Tick(Actor self)
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{
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{
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if (primaryFireDelay > 0) --primaryFireDelay;
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if (primaryFireDelay > 0) --primaryFireDelay;
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21
OpenRa.Game/Traits/RenderUnitReload.cs
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21
OpenRa.Game/Traits/RenderUnitReload.cs
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@@ -0,0 +1,21 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Game.Traits
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{
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class RenderUnitReload : RenderUnit
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{
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public RenderUnitReload(Actor self)
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: base(self) { }
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public override void Tick(Actor self)
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{
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base.Tick(self);
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var attack = self.traits.WithInterface<AttackBase>().FirstOrDefault();
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if (attack != null)
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anim.ReplaceAnim(attack.IsReloading() ? "empty-idle" : "idle");
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}
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}
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}
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@@ -15,7 +15,7 @@ MNLY
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[V2RL]
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[V2RL]
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Description=V2 Rocket
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Description=V2 Rocket
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Traits=Unit, Mobile, AttackBase, RenderUnit
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Traits=Unit, Mobile, AttackBase, RenderUnitReload
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[1TNK]
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[1TNK]
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Description=Light Tank
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Description=Light Tank
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted
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