fixed Building.unitInfo
This commit is contained in:
@@ -1,17 +1,19 @@
|
||||
using System.Collections.Generic;
|
||||
using OpenRa.Game.GameRules;
|
||||
using OpenRa.Game.Traits;
|
||||
|
||||
namespace OpenRa.Game.Orders
|
||||
{
|
||||
class PlaceBuildingOrderGenerator : IOrderGenerator
|
||||
{
|
||||
readonly Actor Producer;
|
||||
readonly LegacyBuildingInfo Building;
|
||||
readonly string Building;
|
||||
BuildingInfo BuildingInfo { get { return Rules.NewUnitInfo[ Building ].Traits.Get<BuildingInfo>(); } }
|
||||
|
||||
public PlaceBuildingOrderGenerator(Actor producer, string name)
|
||||
{
|
||||
Producer = producer;
|
||||
Building = (LegacyBuildingInfo)Rules.UnitInfo[ name ];
|
||||
Building = name;
|
||||
}
|
||||
|
||||
public IEnumerable<Order> Order(int2 xy, MouseInput mi)
|
||||
@@ -26,27 +28,27 @@ namespace OpenRa.Game.Orders
|
||||
{
|
||||
if (mi.Button == MouseButton.Left)
|
||||
{
|
||||
if (!Game.CanPlaceBuilding(Building, xy, null, true)
|
||||
|| !Game.IsCloseEnoughToBase(Producer.Owner, Building, xy))
|
||||
if (!Game.CanPlaceBuilding( Building, BuildingInfo, xy, null, true)
|
||||
|| !Game.IsCloseEnoughToBase(Producer.Owner, Building, BuildingInfo, xy))
|
||||
{
|
||||
Sound.Play("nodeply1.aud");
|
||||
yield break;
|
||||
}
|
||||
|
||||
yield return new Order("PlaceBuilding", Producer.Owner.PlayerActor, null, xy, Building.Name);
|
||||
yield return new Order("PlaceBuilding", Producer.Owner.PlayerActor, null, xy, Building);
|
||||
}
|
||||
}
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
var producing = Producer.traits.Get<Traits.ProductionQueue>().CurrentItem( Rules.UnitCategory[ Building.Name ] );
|
||||
if (producing == null || producing.Item != Building.Name || producing.RemainingTime != 0)
|
||||
var producing = Producer.traits.Get<Traits.ProductionQueue>().CurrentItem( Rules.UnitCategory[ Building ] );
|
||||
if (producing == null || producing.Item != Building || producing.RemainingTime != 0)
|
||||
Game.controller.CancelInputMode();
|
||||
}
|
||||
|
||||
public void Render()
|
||||
{
|
||||
Game.worldRenderer.uiOverlay.DrawBuildingGrid( Building );
|
||||
Game.worldRenderer.uiOverlay.DrawBuildingGrid( Building, BuildingInfo );
|
||||
}
|
||||
|
||||
public Cursor GetCursor(int2 xy, MouseInput mi)
|
||||
|
||||
Reference in New Issue
Block a user