fixed Building.unitInfo
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@@ -69,8 +69,8 @@ namespace OpenRa.Game.Orders
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else
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return Cursor.MoveBlocked;
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case "DeployMcv":
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var factBuildingInfo = (LegacyBuildingInfo)Rules.UnitInfo["fact"];
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if (Game.CanPlaceBuilding(factBuildingInfo, a.Location - new int2(1, 1), a, false))
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var factBuildingInfo = Rules.NewUnitInfo["fact"].Traits.Get<BuildingInfo>();
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if (Game.CanPlaceBuilding("fact", factBuildingInfo, a.Location - new int2(1, 1), a, false))
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return Cursor.Deploy;
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else
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return Cursor.DeployBlocked;
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