Use expression body syntax

This commit is contained in:
teinarss
2021-02-25 20:52:13 +01:00
committed by Paul Chote
parent 555c43843b
commit 4a1e4f3e16
403 changed files with 1342 additions and 2031 deletions

View File

@@ -32,13 +32,7 @@ namespace OpenRA
public SpriteRenderer SpriteRenderer { get; private set; }
public RgbaSpriteRenderer RgbaSpriteRenderer { get; private set; }
public bool WindowHasInputFocus
{
get
{
return Window.HasInputFocus;
}
}
public bool WindowHasInputFocus => Window.HasInputFocus;
public IReadOnlyDictionary<string, SpriteFont> Fonts;
@@ -306,21 +300,18 @@ namespace OpenRA
CurrentBatchRenderer = null;
}
public Size Resolution { get { return Window.EffectiveWindowSize; } }
public Size NativeResolution { get { return Window.NativeWindowSize; } }
public float WindowScale { get { return Window.EffectiveWindowScale; } }
public float NativeWindowScale { get { return Window.NativeWindowScale; } }
public GLProfile GLProfile { get { return Window.GLProfile; } }
public GLProfile[] SupportedGLProfiles { get { return Window.SupportedGLProfiles; } }
public Size Resolution => Window.EffectiveWindowSize;
public Size NativeResolution => Window.NativeWindowSize;
public float WindowScale => Window.EffectiveWindowScale;
public float NativeWindowScale => Window.NativeWindowScale;
public GLProfile GLProfile => Window.GLProfile;
public GLProfile[] SupportedGLProfiles => Window.SupportedGLProfiles;
public interface IBatchRenderer { void Flush(); }
public IBatchRenderer CurrentBatchRenderer
{
get
{
return currentBatchRenderer;
}
get => currentBatchRenderer;
set
{
@@ -469,24 +460,15 @@ namespace OpenRA
return Window.SetClipboardText(text);
}
public string GLVersion
{
get { return Context.GLVersion; }
}
public string GLVersion => Context.GLVersion;
public IFont CreateFont(byte[] data)
{
return platform.CreateFont(data);
}
public int DisplayCount
{
get { return Window.DisplayCount; }
}
public int DisplayCount => Window.DisplayCount;
public int CurrentDisplay
{
get { return Window.CurrentDisplay; }
}
public int CurrentDisplay => Window.CurrentDisplay;
}
}