Use expression body syntax

This commit is contained in:
teinarss
2021-02-25 20:52:13 +01:00
committed by Paul Chote
parent 555c43843b
commit 4a1e4f3e16
403 changed files with 1342 additions and 2031 deletions

View File

@@ -37,13 +37,7 @@ namespace OpenRA.Mods.Cnc.Traits
disguise = self.Trait<Disguise>();
}
public ITooltipInfo TooltipInfo
{
get
{
return disguise.Disguised ? disguise.AsTooltipInfo : Info;
}
}
public ITooltipInfo TooltipInfo => disguise.Disguised ? disguise.AsTooltipInfo : Info;
public Player Owner
{
@@ -98,7 +92,7 @@ namespace OpenRA.Mods.Cnc.Traits
public readonly string Cursor = "ability";
[GrantedConditionReference]
public IEnumerable<string> LinterConditions { get { return DisguisedAsConditions.Values; } }
public IEnumerable<string> LinterConditions => DisguisedAsConditions.Values;
public override object Create(ActorInitializer init) { return new Disguise(init.Self, this); }
}
@@ -110,8 +104,8 @@ namespace OpenRA.Mods.Cnc.Traits
public Player AsPlayer { get; private set; }
public ITooltipInfo AsTooltipInfo { get; private set; }
public bool Disguised { get { return AsPlayer != null; } }
public Player Owner { get { return AsPlayer; } }
public bool Disguised => AsPlayer != null;
public Player Owner => AsPlayer;
readonly Actor self;
readonly DisguiseInfo info;