Use expression body syntax

This commit is contained in:
teinarss
2021-02-25 20:52:13 +01:00
committed by Paul Chote
parent 555c43843b
commit 4a1e4f3e16
403 changed files with 1342 additions and 2031 deletions

View File

@@ -31,10 +31,7 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Specifies whether the actor is in the world.")]
public bool IsInWorld
{
get
{
return Self.IsInWorld;
}
get => Self.IsInWorld;
set
{
@@ -46,18 +43,15 @@ namespace OpenRA.Mods.Common.Scripting
}
[Desc("Specifies whether the actor is alive or dead.")]
public bool IsDead { get { return Self.IsDead; } }
public bool IsDead => Self.IsDead;
[Desc("Specifies whether the actor is idle (not performing any activities).")]
public bool IsIdle { get { return Self.IsIdle; } }
public bool IsIdle => Self.IsIdle;
[Desc("The player that owns the actor.")]
public Player Owner
{
get
{
return Self.Owner;
}
get => Self.Owner;
set
{
@@ -70,7 +64,7 @@ namespace OpenRA.Mods.Common.Scripting
}
[Desc("The type of the actor (e.g. \"e1\").")]
public string Type { get { return Self.Info.Name; } }
public string Type => Self.Info.Name;
[Desc("Test whether an actor has a specific property.")]
public bool HasProperty(string name)
@@ -116,10 +110,10 @@ namespace OpenRA.Mods.Common.Scripting
}
[Desc("The actor position in cell coordinates.")]
public CPos Location { get { return Self.Location; } }
public CPos Location => Self.Location;
[Desc("The actor position in world coordinates.")]
public WPos CenterPosition { get { return Self.CenterPosition; } }
public WPos CenterPosition => Self.CenterPosition;
[Desc("The direction that the actor is facing.")]
public WAngle Facing
@@ -170,10 +164,7 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Current actor stance. Returns nil if this actor doesn't support stances.")]
public string Stance
{
get
{
return autotarget?.Stance.ToString();
}
get => autotarget?.Stance.ToString();
set
{
@@ -200,7 +191,7 @@ namespace OpenRA.Mods.Common.Scripting
}
[Desc("Specifies whether or not the actor supports 'tags'.")]
public bool IsTaggable { get { return scriptTags != null; } }
public bool IsTaggable => scriptTags != null;
[Desc("Add a tag to the actor. Returns true on success, false otherwise (for example the actor may already have the given tag).")]
public bool AddTag(string tag)