Use expression body syntax
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@@ -25,22 +25,22 @@ namespace OpenRA.Mods.Common.Scripting
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: base(context, player) { }
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[Desc("The player's internal name.")]
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public string InternalName { get { return Player.InternalName; } }
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public string InternalName => Player.InternalName;
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[Desc("The player's name.")]
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public string Name { get { return Player.PlayerName; } }
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public string Name => Player.PlayerName;
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[Desc("The player's color.")]
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public Color Color { get { return Player.Color; } }
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public Color Color => Player.Color;
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[Desc("The player's faction.")]
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public string Faction { get { return Player.Faction.InternalName; } }
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public string Faction => Player.Faction.InternalName;
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[Desc("The player's spawnpoint ID.")]
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public int Spawn { get { return Player.SpawnPoint; } }
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public int Spawn => Player.SpawnPoint;
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[Desc("The player's home/starting location.")]
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public CPos HomeLocation { get { return Player.HomeLocation; } }
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public CPos HomeLocation => Player.HomeLocation;
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[Desc("The player's team ID.")]
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public int Team
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@@ -63,13 +63,13 @@ namespace OpenRA.Mods.Common.Scripting
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}
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[Desc("Returns true if the player is a bot.")]
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public bool IsBot { get { return Player.IsBot; } }
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public bool IsBot => Player.IsBot;
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[Desc("Returns true if the player is non combatant.")]
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public bool IsNonCombatant { get { return Player.NonCombatant; } }
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public bool IsNonCombatant => Player.NonCombatant;
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[Desc("Returns true if the player is the local player.")]
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public bool IsLocalPlayer { get { return Player == (Player.World.RenderPlayer ?? Player.World.LocalPlayer); } }
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public bool IsLocalPlayer => Player == (Player.World.RenderPlayer ?? Player.World.LocalPlayer);
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[Desc("Returns all living actors staying inside the world for this player.")]
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public Actor[] GetActors()
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