Use expression body syntax

This commit is contained in:
teinarss
2021-02-25 20:52:13 +01:00
committed by Paul Chote
parent 555c43843b
commit 4a1e4f3e16
403 changed files with 1342 additions and 2031 deletions

View File

@@ -58,10 +58,10 @@ namespace OpenRA.Mods.Common.Traits
[Sync]
int remainingDuration = 0;
bool IsProne { get { return !IsTraitDisabled && remainingDuration != 0; } }
bool IsProne => !IsTraitDisabled && remainingDuration != 0;
bool IRenderInfantrySequenceModifier.IsModifyingSequence { get { return IsProne; } }
string IRenderInfantrySequenceModifier.SequencePrefix { get { return info.ProneSequencePrefix; } }
bool IRenderInfantrySequenceModifier.IsModifyingSequence => IsProne;
string IRenderInfantrySequenceModifier.SequencePrefix => info.ProneSequencePrefix;
public TakeCover(ActorInitializer init, TakeCoverInfo info)
: base(init, info)
@@ -96,10 +96,7 @@ namespace OpenRA.Mods.Common.Traits
localOffset = WVec.Zero;
}
public override bool HasAchievedDesiredFacing
{
get { return true; }
}
public override bool HasAchievedDesiredFacing => true;
int IDamageModifier.GetDamageModifier(Actor attacker, Damage damage)
{