Use expression body syntax

This commit is contained in:
teinarss
2021-02-25 20:52:13 +01:00
committed by Paul Chote
parent 555c43843b
commit 4a1e4f3e16
403 changed files with 1342 additions and 2031 deletions

View File

@@ -93,7 +93,7 @@ namespace OpenRA.Mods.Common.Traits
yield return new SpriteRenderable(n.Tile, n.Target.CenterPosition, WVec.Zero, -511, pal, 1f, 1f, float3.Ones, TintModifiers.IgnoreWorldTint, true);
}
bool IRenderAboveShroud.SpatiallyPartitionable { get { return false; } }
bool IRenderAboveShroud.SpatiallyPartitionable => false;
IEnumerable<IRenderable> IRenderAnnotationsWhenSelected.RenderAnnotations(Actor self, WorldRenderer wr)
{
@@ -130,7 +130,7 @@ namespace OpenRA.Mods.Common.Traits
return renderableCache.ToArray();
}
bool IRenderAnnotationsWhenSelected.SpatiallyPartitionable { get { return false; } }
bool IRenderAnnotationsWhenSelected.SpatiallyPartitionable => false;
}
public static class LineTargetExts