Use expression body syntax

This commit is contained in:
teinarss
2021-02-25 20:52:13 +01:00
committed by Paul Chote
parent 555c43843b
commit 4a1e4f3e16
403 changed files with 1342 additions and 2031 deletions

View File

@@ -137,7 +137,7 @@ namespace OpenRA.Mods.Common.Traits
return NoRenderables;
}
bool IRenderAboveShroud.SpatiallyPartitionable { get { return false; } }
bool IRenderAboveShroud.SpatiallyPartitionable => false;
public IEnumerable<IRenderable> RenderAnnotations(Actor self, WorldRenderer wr)
{
@@ -147,7 +147,7 @@ namespace OpenRA.Mods.Common.Traits
return Type == EditorCursorType.Actor ? Actor.RenderAnnotations() : NoRenderables;
}
bool IRenderAnnotations.SpatiallyPartitionable { get { return false; } }
bool IRenderAnnotations.SpatiallyPartitionable => false;
public int SetActor(WorldRenderer wr, ActorInfo actor, PlayerReference owner)
{