Use expression body syntax

This commit is contained in:
teinarss
2021-02-25 20:52:13 +01:00
committed by Paul Chote
parent 555c43843b
commit 4a1e4f3e16
403 changed files with 1342 additions and 2031 deletions

View File

@@ -54,10 +54,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
EditorActorPreview CurrentActor
{
get
{
return currentActorInner;
}
get => currentActorInner;
set
{
@@ -438,7 +435,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
}
public bool IsDirty { get; private set; }
public bool ShouldDoOnSave { get { return false; } }
public bool ShouldDoOnSave => false;
}
public interface IEditActorHandle
@@ -554,6 +551,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
}
public bool IsDirty { get; private set; }
public bool ShouldDoOnSave { get { return true; } }
public bool ShouldDoOnSave => true;
}
}

View File

@@ -545,10 +545,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
}
// HACK The height of the templates and the scrollpanel needs to be kept in synch
bool ShowScrollBar
{
get { return players.Count() + (hasTeams ? teams.Count() : 0) > 10; }
}
bool ShowScrollBar => players.Count() + (hasTeams ? teams.Count() : 0) > 10;
class StatsDropDownOption
{

View File

@@ -763,19 +763,14 @@ namespace OpenRA.Mods.Common.Widgets.Logic
public string MapName;
public string Faction;
public bool IsEmpty
{
get
{
return Type == default(GameType)
&& Date == default(DateType)
&& Duration == default(DurationType)
&& Outcome == default(WinState)
&& string.IsNullOrEmpty(PlayerName)
&& string.IsNullOrEmpty(MapName)
&& string.IsNullOrEmpty(Faction);
}
}
public bool IsEmpty =>
Type == default(GameType)
&& Date == default(DateType)
&& Duration == default(DurationType)
&& Outcome == default(WinState)
&& string.IsNullOrEmpty(PlayerName)
&& string.IsNullOrEmpty(MapName)
&& string.IsNullOrEmpty(Faction);
}
enum GameType