Use expression body syntax
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@@ -54,10 +54,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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EditorActorPreview CurrentActor
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{
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get
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{
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return currentActorInner;
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}
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get => currentActorInner;
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set
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{
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@@ -438,7 +435,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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}
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public bool IsDirty { get; private set; }
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public bool ShouldDoOnSave { get { return false; } }
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public bool ShouldDoOnSave => false;
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}
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public interface IEditActorHandle
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@@ -554,6 +551,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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}
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public bool IsDirty { get; private set; }
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public bool ShouldDoOnSave { get { return true; } }
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public bool ShouldDoOnSave => true;
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}
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}
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@@ -545,10 +545,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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}
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// HACK The height of the templates and the scrollpanel needs to be kept in synch
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bool ShowScrollBar
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{
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get { return players.Count() + (hasTeams ? teams.Count() : 0) > 10; }
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}
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bool ShowScrollBar => players.Count() + (hasTeams ? teams.Count() : 0) > 10;
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class StatsDropDownOption
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{
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@@ -763,19 +763,14 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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public string MapName;
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public string Faction;
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public bool IsEmpty
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{
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get
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{
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return Type == default(GameType)
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&& Date == default(DateType)
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&& Duration == default(DurationType)
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&& Outcome == default(WinState)
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&& string.IsNullOrEmpty(PlayerName)
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&& string.IsNullOrEmpty(MapName)
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&& string.IsNullOrEmpty(Faction);
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}
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}
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public bool IsEmpty =>
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Type == default(GameType)
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&& Date == default(DateType)
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&& Duration == default(DurationType)
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&& Outcome == default(WinState)
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&& string.IsNullOrEmpty(PlayerName)
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&& string.IsNullOrEmpty(MapName)
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&& string.IsNullOrEmpty(Faction);
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}
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enum GameType
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