Pull ActorMap back out into a trait.

This commit is contained in:
Paul Chote
2013-09-21 15:38:30 +12:00
parent dfd51c0caa
commit 4a2a747556
8 changed files with 41 additions and 28 deletions

View File

@@ -123,7 +123,7 @@ namespace OpenRA
SharedRandom = new XRandom(orderManager.LobbyInfo.GlobalSettings.RandomSeed);
WorldActor = CreateActor("World", new TypeDictionary());
ActorMap = new ActorMap(this);
ActorMap = WorldActor.Trait<ActorMap>();
ScreenMap = WorldActor.Trait<ScreenMap>();
// Add players