Pull ActorMap back out into a trait.
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@@ -123,7 +123,7 @@ namespace OpenRA
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SharedRandom = new XRandom(orderManager.LobbyInfo.GlobalSettings.RandomSeed);
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WorldActor = CreateActor("World", new TypeDictionary());
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ActorMap = new ActorMap(this);
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ActorMap = WorldActor.Trait<ActorMap>();
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ScreenMap = WorldActor.Trait<ScreenMap>();
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// Add players
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