Pull ActorMap back out into a trait.

This commit is contained in:
Paul Chote
2013-09-21 15:38:30 +12:00
parent dfd51c0caa
commit 4a2a747556
8 changed files with 41 additions and 28 deletions

View File

@@ -10,6 +10,7 @@
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA
{

View File

@@ -83,7 +83,6 @@
<ItemGroup>
<Compile Include="Actor.cs" />
<Compile Include="ActorInitializer.cs" />
<Compile Include="ActorMap.cs" />
<Compile Include="ActorReference.cs" />
<Compile Include="Graphics\QuadRenderer.cs" />
<Compile Include="PVecInt.cs" />
@@ -239,6 +238,7 @@
<Compile Include="Traits\Player\PlayerColorPalette.cs" />
<Compile Include="Traits\Player\PlayerHighlightPalette.cs" />
<Compile Include="Traits\World\ScreenMap.cs" />
<Compile Include="Traits\World\ActorMap.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -12,10 +12,15 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA
namespace OpenRA.Traits
{
public enum SubCell { FullCell, TopLeft, TopRight, Center, BottomLeft, BottomRight }
class ActorMapInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new ActorMap(init.world); }
}
public class ActorMap
{
class InfluenceNode
@@ -39,7 +44,8 @@ namespace OpenRA
public IEnumerable<Actor> GetUnitsAt(CPos a)
{
if (!map.IsInMap(a)) yield break;
if (!map.IsInMap(a))
yield break;
for (var i = influence[a.X, a.Y]; i != null; i = i.next)
if (!i.actor.Destroyed)
@@ -48,7 +54,8 @@ namespace OpenRA
public IEnumerable<Actor> GetUnitsAt(CPos a, SubCell sub)
{
if (!map.IsInMap(a)) yield break;
if (!map.IsInMap(a))
yield break;
for (var i = influence[a.X, a.Y]; i != null; i = i.next)
if (!i.actor.Destroyed && (i.subCell == sub || i.subCell == SubCell.FullCell))
@@ -116,7 +123,8 @@ namespace OpenRA
public void Update(Actor self, IOccupySpace unit)
{
Remove(self, unit);
if (!self.IsDead()) Add(self, unit);
if (!self.IsDead())
Add(self, unit);
}
}
}

View File

@@ -123,7 +123,7 @@ namespace OpenRA
SharedRandom = new XRandom(orderManager.LobbyInfo.GlobalSettings.RandomSeed);
WorldActor = CreateActor("World", new TypeDictionary());
ActorMap = new ActorMap(this);
ActorMap = WorldActor.Trait<ActorMap>();
ScreenMap = WorldActor.Trait<ScreenMap>();
// Add players

View File

@@ -207,6 +207,7 @@ Player:
World:
ScreenMap:
ActorMap:
LoadWidgetAtGameStart:
Widget: INGAME_ROOT
CncMenuPaletteEffect:

View File

@@ -358,6 +358,7 @@ Player:
World:
ScreenMap:
ActorMap:
LoadWidgetAtGameStart:
Widget: INGAME_ROOT
ScreenShaker:

View File

@@ -530,6 +530,7 @@ Player:
World:
ScreenMap:
ActorMap:
LoadWidgetAtGameStart:
Widget: INGAME_ROOT
ScreenShaker:

View File

@@ -43,6 +43,7 @@ Player:
World:
ScreenMap:
ActorMap:
LoadWidgetAtGameStart:
Widget: INGAME_ROOT
BuildingInfluence: