Pull ActorMap back out into a trait.

This commit is contained in:
Paul Chote
2013-09-21 15:38:30 +12:00
parent dfd51c0caa
commit 4a2a747556
8 changed files with 41 additions and 28 deletions

View File

@@ -10,6 +10,7 @@
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA
{

View File

@@ -83,7 +83,6 @@
<ItemGroup>
<Compile Include="Actor.cs" />
<Compile Include="ActorInitializer.cs" />
<Compile Include="ActorMap.cs" />
<Compile Include="ActorReference.cs" />
<Compile Include="Graphics\QuadRenderer.cs" />
<Compile Include="PVecInt.cs" />
@@ -239,6 +238,7 @@
<Compile Include="Traits\Player\PlayerColorPalette.cs" />
<Compile Include="Traits\Player\PlayerHighlightPalette.cs" />
<Compile Include="Traits\World\ScreenMap.cs" />
<Compile Include="Traits\World\ActorMap.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -12,10 +12,15 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA
namespace OpenRA.Traits
{
public enum SubCell { FullCell, TopLeft, TopRight, Center, BottomLeft, BottomRight }
class ActorMapInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new ActorMap(init.world); }
}
public class ActorMap
{
class InfluenceNode
@@ -28,29 +33,31 @@ namespace OpenRA
InfluenceNode[,] influence;
Map map;
public ActorMap( World world )
public ActorMap(World world)
{
map = world.Map;
influence = new InfluenceNode[world.Map.MapSize.X, world.Map.MapSize.Y];
world.ActorAdded += a => Add( a, a.OccupiesSpace );
world.ActorRemoved += a => Remove( a, a.OccupiesSpace );
world.ActorAdded += a => Add(a, a.OccupiesSpace);
world.ActorRemoved += a => Remove(a, a.OccupiesSpace);
}
public IEnumerable<Actor> GetUnitsAt(CPos a)
{
if (!map.IsInMap(a)) yield break;
if (!map.IsInMap(a))
yield break;
for( var i = influence[ a.X, a.Y ] ; i != null ; i = i.next )
for (var i = influence[a.X, a.Y]; i != null; i = i.next)
if (!i.actor.Destroyed)
yield return i.actor;
}
public IEnumerable<Actor> GetUnitsAt(CPos a, SubCell sub)
{
if (!map.IsInMap(a)) yield break;
if (!map.IsInMap(a))
yield break;
for( var i = influence[ a.X, a.Y ] ; i != null ; i = i.next )
for (var i = influence[a.X, a.Y]; i != null; i = i.next)
if (!i.actor.Destroyed && (i.subCell == sub || i.subCell == SubCell.FullCell))
yield return i.actor;
}
@@ -60,7 +67,7 @@ namespace OpenRA
if (!AnyUnitsAt(a))
return true;
return new[]{ SubCell.TopLeft, SubCell.TopRight, SubCell.Center,
return new[] { SubCell.TopLeft, SubCell.TopRight, SubCell.Center,
SubCell.BottomLeft, SubCell.BottomRight }.Any(b => !AnyUnitsAt(a,b));
}
@@ -69,54 +76,55 @@ namespace OpenRA
if (!HasFreeSubCell(a))
return null;
return new[]{ SubCell.TopLeft, SubCell.TopRight, SubCell.Center,
return new[] { SubCell.TopLeft, SubCell.TopRight, SubCell.Center,
SubCell.BottomLeft, SubCell.BottomRight }.First(b => !AnyUnitsAt(a,b));
}
public bool AnyUnitsAt(CPos a)
{
return influence[ a.X, a.Y ] != null;
return influence[a.X, a.Y] != null;
}
public bool AnyUnitsAt(CPos a, SubCell sub)
{
for( var i = influence[ a.X, a.Y ] ; i != null ; i = i.next )
for (var i = influence[a.X, a.Y]; i != null; i = i.next)
if (i.subCell == sub || i.subCell == SubCell.FullCell)
return true;
return false;
}
public void Add( Actor self, IOccupySpace unit )
{
if (unit != null)
foreach( var c in unit.OccupiedCells() )
influence[ c.First.X, c.First.Y ] = new InfluenceNode { next = influence[ c.First.X, c.First.Y ], subCell = c.Second, actor = self };
}
public void Remove( Actor self, IOccupySpace unit )
public void Add(Actor self, IOccupySpace unit)
{
if (unit != null)
foreach (var c in unit.OccupiedCells())
RemoveInner( ref influence[ c.First.X, c.First.Y ], self );
influence[c.First.X, c.First.Y] = new InfluenceNode { next = influence[c.First.X, c.First.Y], subCell = c.Second, actor = self };
}
void RemoveInner( ref InfluenceNode influenceNode, Actor toRemove )
public void Remove(Actor self, IOccupySpace unit)
{
if( influenceNode == null )
if (unit != null)
foreach (var c in unit.OccupiedCells())
RemoveInner(ref influence[c.First.X, c.First.Y], self);
}
void RemoveInner(ref InfluenceNode influenceNode, Actor toRemove)
{
if (influenceNode == null)
return;
else if( influenceNode.actor == toRemove )
else if (influenceNode.actor == toRemove)
influenceNode = influenceNode.next;
if (influenceNode != null)
RemoveInner( ref influenceNode.next, toRemove );
RemoveInner(ref influenceNode.next, toRemove);
}
public void Update(Actor self, IOccupySpace unit)
{
Remove(self, unit);
if (!self.IsDead()) Add(self, unit);
if (!self.IsDead())
Add(self, unit);
}
}
}

View File

@@ -123,7 +123,7 @@ namespace OpenRA
SharedRandom = new XRandom(orderManager.LobbyInfo.GlobalSettings.RandomSeed);
WorldActor = CreateActor("World", new TypeDictionary());
ActorMap = new ActorMap(this);
ActorMap = WorldActor.Trait<ActorMap>();
ScreenMap = WorldActor.Trait<ScreenMap>();
// Add players

View File

@@ -207,6 +207,7 @@ Player:
World:
ScreenMap:
ActorMap:
LoadWidgetAtGameStart:
Widget: INGAME_ROOT
CncMenuPaletteEffect:

View File

@@ -358,6 +358,7 @@ Player:
World:
ScreenMap:
ActorMap:
LoadWidgetAtGameStart:
Widget: INGAME_ROOT
ScreenShaker:

View File

@@ -530,6 +530,7 @@ Player:
World:
ScreenMap:
ActorMap:
LoadWidgetAtGameStart:
Widget: INGAME_ROOT
ScreenShaker:

View File

@@ -43,6 +43,7 @@ Player:
World:
ScreenMap:
ActorMap:
LoadWidgetAtGameStart:
Widget: INGAME_ROOT
BuildingInfluence: