if there are no Playable playerrefs in the map, make as many as there are spawnpoints (hack)
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@@ -36,6 +36,7 @@ namespace OpenRA.Network
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public string Name;
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public ClientState State;
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public int Team;
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public int Slot; // which slot we're in, or -1 for `observer`.
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}
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public class Slot
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