From 4a39bc8286553bbeefecb6c8c541af47efb459cb Mon Sep 17 00:00:00 2001 From: AoAGeneral Date: Mon, 26 Jun 2017 12:25:24 -0700 Subject: [PATCH] TD Balance Changes. 20172606 The list of changes do not affect the new hitboxes of the structures. + Orca damage increased from 25 to 28. Damage is increased because of their lack of damage vs armored units and structures. + Apache ammo reload reduced from 200 to 40. Apaches gaining a full clip of ammo is a bit to strong. Firing the first shot starts the timer tick and will reload even if the clip is not fully reloaded. This also fixes so they don't sit on top of infantry and blow them all away to quickly. + Apache ammo reload amount reduced from 10 to 1. Fixed in unison with ammo reload timer. + Sam now fires two missiles. (CNC95) Does extra damage. + Sam range increase from 8c0 to 10c0. Compensate for the aircraft changes. Also had a problem of MSAMs were always the better choice rather then the structure SAMs itself. This change will make them more viable. + Sam range limit from 9c614 to 12c0. Makes it so aircraft can still escape while the missile won't detonate at the edge of the circle range. + Humvee damag vs light increased from 50 to 55. Compensates for the price of the hummer. Having just the HP wasn't enough to counter certian builds of Nod. Enabling them a slightly higher damage allows them to kill buggies and bikes a bit more effectively. Makes them also decent arty and MRLS killers. + Crates got some love. + Viceroids now spawn. + An atomic bomb can now detonate. (CNC95) + Veterancy level is now to rank 4. This makes grabbing crates all the more rewarding and riskier. Such as willing to bring a mammoth tank or commando to the crate rather then a minigunner. --- mods/cnc/rules/aircraft.yaml | 4 ++-- mods/cnc/rules/misc.yaml | 12 +++++++++++- mods/cnc/rules/structures.yaml | 4 ++-- mods/cnc/rules/vehicles.yaml | 2 +- mods/cnc/weapons/missiles.yaml | 8 ++++---- mods/cnc/weapons/smallcaliber.yaml | 6 ++++++ mods/cnc/weapons/superweapons.yaml | 5 +++++ 7 files changed, 31 insertions(+), 10 deletions(-) diff --git a/mods/cnc/rules/aircraft.yaml b/mods/cnc/rules/aircraft.yaml index fbea80e98a..04e67a30a4 100644 --- a/mods/cnc/rules/aircraft.yaml +++ b/mods/cnc/rules/aircraft.yaml @@ -91,8 +91,8 @@ HELI: Ammo: 10 PipCount: 5 SelfReloads: true - ReloadCount: 10 - SelfReloadDelay: 200 + ReloadCount: 1 + SelfReloadDelay: 40 WithIdleOverlay@ROTORAIR: Offset: 0,0,85 Sequence: rotor diff --git a/mods/cnc/rules/misc.yaml b/mods/cnc/rules/misc.yaml index 39f9fc2848..be7cf69426 100644 --- a/mods/cnc/rules/misc.yaml +++ b/mods/cnc/rules/misc.yaml @@ -22,8 +22,18 @@ CRATE: Condition: cloak-crate-collected GiveMcvCrateAction: SelectionShares: 0 - NoBaseSelectionShares: 120 + NoBaseSelectionShares: 50 Units: mcv + ExplodeCrateAction: + Weapon: Atomic + SelectionShares: 1 + GiveUnitCrateAction: + Units: vice + Owner: Creeps + SelectionShares: 10 + LevelUpCrateAction: + Levels: 4 + SelectionShares: 12 WCRATE: Inherits: ^Crate diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index 72c2e285bc..cfb9e231e5 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -814,7 +814,7 @@ SAM: WithTurretedSpriteBody: AutoSelectionSize: Armament: - Weapon: SAMMissile + Weapon: Dragon MuzzleSequence: muzzle AttackPopupTurreted: WithMuzzleOverlay: @@ -941,7 +941,7 @@ ATWR: LocalOffset: 256,128,0, 256,-128,0 LocalYaw: -100,100 Armament@SECONDARY: - Weapon: SAMMissile + Weapon: TowerAAMissile LocalOffset: 256,128,0, 256,-128,0 LocalYaw: -100,100 AttackTurreted: diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index b6696cf697..cef8b1aa28 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -302,7 +302,7 @@ JEEP: TurnSpeed: 10 Offset: -85,0,128 Armament: - Weapon: MachineGun + Weapon: MachineGunH LocalOffset: 171,0,85 MuzzleSequence: muzzle AttackTurreted: diff --git a/mods/cnc/weapons/missiles.yaml b/mods/cnc/weapons/missiles.yaml index 00c8fa1959..1e328cadd3 100644 --- a/mods/cnc/weapons/missiles.yaml +++ b/mods/cnc/weapons/missiles.yaml @@ -36,7 +36,7 @@ Dragon: Inherits: ^MissileWeapon ReloadDelay: 20 - Range: 12c0 + Range: 10c0 Report: rocket2.aud ValidTargets: Air Burst: 2 @@ -44,7 +44,7 @@ Dragon: Projectile: Missile Speed: 426 HorizontalRateOfTurn: 20 - RangeLimit: 15c0 + RangeLimit: 12c0 Warhead@1Dam: SpreadDamage ValidTargets: Air Versus: @@ -85,7 +85,7 @@ OrcaAGMissiles: Speed: 256 RangeLimit: 6c0 Warhead@1Dam: SpreadDamage - Damage: 25 + Damage: 28 ValidTargets: Ground Versus: None: 50 @@ -236,7 +236,7 @@ TowerMissle: Explosions: med_frag ImpactSounds: xplos.aud -SAMMissile: +TowerAAMissile: Inherits: ^MissileWeapon ReloadDelay: 15 Range: 8c0 diff --git a/mods/cnc/weapons/smallcaliber.yaml b/mods/cnc/weapons/smallcaliber.yaml index 1cc0433a33..7f806b9f24 100644 --- a/mods/cnc/weapons/smallcaliber.yaml +++ b/mods/cnc/weapons/smallcaliber.yaml @@ -114,6 +114,12 @@ MachineGun: Warhead@2Eff: CreateEffect Explosions: piffs +MachineGunH: + Inherits: MachineGun + Warhead@1Dam: SpreadDamage + Versus: + Light: 55 + APCGun: ReloadDelay: 18 Range: 5c0 diff --git a/mods/cnc/weapons/superweapons.yaml b/mods/cnc/weapons/superweapons.yaml index 5c6c07ad2f..7ca85432d7 100644 --- a/mods/cnc/weapons/superweapons.yaml +++ b/mods/cnc/weapons/superweapons.yaml @@ -6,6 +6,7 @@ Atomic: Damage: 150 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: Ground, Air, Trees + AffectsParent: True Versus: None: 100 Wood: 100 @@ -22,6 +23,7 @@ Atomic: Falloff: 1000, 700, 500, 300, 150, 50, 0 Delay: 3 ValidTargets: Ground, Air + AffectsParent: True Versus: None: 100 Wood: 100 @@ -46,6 +48,7 @@ Atomic: Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 6 ValidTargets: Ground, Air, Trees + AffectsParent: True Versus: None: 100 Wood: 100 @@ -66,6 +69,7 @@ Atomic: Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 9 ValidTargets: Ground, Air, Trees + AffectsParent: True Versus: None: 100 Wood: 100 @@ -88,6 +92,7 @@ IonCannon: Damage: 100 Falloff: 1000, 1000, 250, 100 ValidTargets: Ground, Air, Trees + AffectsParent: True DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@2Smu_impact: LeaveSmudge SmudgeType: Scorch