From 4a4608e1f3f8cb94479ea12a2f0433739e7f6e32 Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Thu, 5 Nov 2015 20:13:40 +0100 Subject: [PATCH] Rename DeathType to DeathTypes of Explodes --- OpenRA.Mods.Common/Traits/Explodes.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenRA.Mods.Common/Traits/Explodes.cs b/OpenRA.Mods.Common/Traits/Explodes.cs index b2dfbf15db..2c423c6adf 100644 --- a/OpenRA.Mods.Common/Traits/Explodes.cs +++ b/OpenRA.Mods.Common/Traits/Explodes.cs @@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits public readonly int DamageThreshold = 0; [Desc("DeathType(s) that trigger the explosion. Leave empty to always trigger an explosion.")] - public readonly HashSet DeathType = new HashSet(); + public readonly HashSet DeathTypes = new HashSet(); public WeaponInfo WeaponInfo { get; private set; } public WeaponInfo EmptyWeaponInfo { get; private set; } @@ -70,7 +70,7 @@ namespace OpenRA.Mods.Common.Traits return; var warhead = e.Warhead as DamageWarhead; - if (info.DeathType.Count > 0 && warhead != null && !warhead.DamageTypes.Overlaps(info.DeathType)) + if (info.DeathTypes.Count > 0 && warhead != null && !warhead.DamageTypes.Overlaps(info.DeathTypes)) return; var weapon = ChooseWeaponForExplosion(self);