Use Target range checks in AttackLoyalty.
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@@ -33,7 +33,9 @@ namespace OpenRA.Mods.RA
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if (arm == null)
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if (arm == null)
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return;
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return;
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if (!Combat.IsInRange(self.CenterLocation, arm.Weapon.Range, target))
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// TODO: Define weapon ranges as WRange
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var range = new WRange((int)(1024*arm.Weapon.Range));
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if (!target.IsInRange(self.CenterPosition, range))
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return;
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return;
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var move = self.TraitOrDefault<IMove>();
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var move = self.TraitOrDefault<IMove>();
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