Allow units to give way when path is blocked by oncoming unit.
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@@ -121,7 +121,7 @@ namespace OpenRA.Mods.D2k.Activities
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}
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// The target reached solid ground
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if (!positionable.CanEnterCell(targetLocation, null, false))
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if (!positionable.CanEnterCell(targetLocation, null, BlockedByActor.None))
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{
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RevokeCondition(self);
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return true;
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