Add a lint tag and documentation.
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abcdefg30
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@@ -18,6 +18,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("This actor visually connects to walls and changes appearance when actors walk through it.")]
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class WithGateSpriteBodyInfo : WithSpriteBodyInfo, IWallConnectorInfo, Requires<GateInfo>
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{
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[Desc("Cells (outside the gate footprint) that contain wall cells that can connect to the gate")]
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@@ -26,6 +27,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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[Desc("Wall type for connections")]
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public readonly string Type = "wall";
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[SequenceReference]
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[Desc("Override sequence to use when fully open.")]
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public readonly string OpenSequence = null;
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