Fix ICustomTerrain to also work for resources
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@@ -70,9 +70,6 @@ namespace OpenRA
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public readonly TileSet TileSet;
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public GlobalDefaultsInfo Defaults { get {return WorldActor.Info.Traits.Get<GlobalDefaultsInfo>();}}
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// for tricky things like bridges.
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public readonly ICustomTerrain[,] customTerrain;
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public readonly WorldRenderer WorldRenderer;
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internal readonly Minimap Minimap;
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@@ -80,9 +77,6 @@ namespace OpenRA
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{
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Timer.Time( "----World.ctor" );
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Map = map;
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customTerrain = new ICustomTerrain[Map.MapSize.X, Map.MapSize.Y];
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Timer.Time( "new Map: {0}" );
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Rules.LoadRules(manifest,Map);
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Timer.Time( "load rules: {0}" );
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