Fix ICustomTerrain to also work for resources
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@@ -41,6 +41,20 @@ namespace OpenRA.GameRules
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public TerrainCost(MiniYaml y) { FieldLoader.Load(this, y); }
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public float GetSpeedMultiplier(UnitMovementType umt)
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{
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switch (umt) /* todo: make this nice */
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{
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case UnitMovementType.Fly: return 1;
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case UnitMovementType.Foot: return Foot;
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case UnitMovementType.Wheel: return Wheel;
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case UnitMovementType.Track: return Track;
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case UnitMovementType.Float: return Float;
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default:
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throw new InvalidOperationException("wtf?");
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}
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}
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public float GetCost(UnitMovementType umt)
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{
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switch (umt) /* todo: make this nice */
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -138,7 +138,6 @@
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<Compile Include="Traits\CustomSellValue.cs" />
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<Compile Include="Traits\World\SpatialBins.cs" />
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<Compile Include="Traits\World\SpawnDefaultUnits.cs" />
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<Compile Include="Traits\World\BridgeLoadHook.cs" />
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<Compile Include="Traits\World\ChoosePaletteOnSelect.cs" />
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<Compile Include="Traits\World\Country.cs" />
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<Compile Include="Traits\World\CrateSpawner.cs" />
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@@ -304,6 +303,7 @@
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<Compile Include="Widgets\PerfGraphWidget.cs" />
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<Compile Include="Widgets\Delegates\PerfDebugDelegate.cs" />
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<Compile Include="Widgets\BuildPaletteWidget.cs" />
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<Compile Include="Traits\World\BridgeLayer.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -70,11 +70,8 @@ namespace OpenRA
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var p = queue.Pop();
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cellInfo[ p.Location.X, p.Location.Y ].Seen = true;
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var custom2 = world.customTerrain[p.Location.X, p.Location.Y];
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var thisCost = (custom2 != null)
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? custom2.GetCost(p.Location, umt)
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: passableCost[(int)umt][p.Location.X, p.Location.Y];
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thisCost *= resources.GetPathCost(umt, p.Location);
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var thisCost = passableCost[(int)umt][p.Location.X, p.Location.Y]*
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world.WorldActor.traits.WithInterface<ICustomTerrain>().Aggregate(1f, (a, x) => a * x.GetCost(p.Location,umt));
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if (thisCost == float.PositiveInfinity)
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return p.Location;
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@@ -87,9 +84,9 @@ namespace OpenRA
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if( cellInfo[ newHere.X, newHere.Y ].Seen )
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continue;
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var custom = world.customTerrain[newHere.X, newHere.Y];
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var costHere = (custom != null) ? custom.GetCost(newHere, umt) : passableCost[(int)umt][newHere.X, newHere.Y];
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costHere *= resources.GetPathCost(umt, newHere);
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var costHere = passableCost[(int)umt][newHere.X, newHere.Y]*
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world.WorldActor.traits.WithInterface<ICustomTerrain>().Aggregate(1f, (a, x) => a * x.GetCost(p.Location,umt));
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if (costHere == float.PositiveInfinity)
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continue;
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@@ -36,14 +36,13 @@ namespace OpenRA.Traits
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public object Create(Actor self) { return new Bridge(self); }
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}
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class Bridge: IRender, ICustomTerrain, INotifyDamage
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class Bridge: IRender, INotifyDamage
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{
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Dictionary<int2, int> Tiles;
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List<Dictionary<int2, Sprite>> TileSprites = new List<Dictionary<int2,Sprite>>();
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List<TileTemplate> Templates = new List<TileTemplate>();
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Actor self;
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int state;
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Bridge northNeighbour, southNeighbour;
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public Bridge(Actor self) { this.self = self; self.RemoveOnDeath = false; }
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@@ -57,6 +56,25 @@ namespace OpenRA.Traits
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yield return new Renderable(t.Value, Game.CellSize * t.Key, "terrain");
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}
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public void FinalizeBridges(World world, Bridge[,] bridges)
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{
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// go looking for our neighbors, if this is a long bridge.
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var info = self.Info.Traits.Get<BridgeInfo>();
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if (info.NorthOffset != null)
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northNeighbour = GetNeighbor(world, info.NorthOffset, bridges);
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if (info.SouthOffset != null)
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southNeighbour = GetNeighbor(world, info.SouthOffset, bridges);
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}
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public Bridge GetNeighbor(World world, int[] offset, Bridge[,] bridges)
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{
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if (offset == null) return null;
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var pos = self.Location + new int2(offset[0], offset[1]);
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if (!world.Map.IsInMap(pos.X, pos.Y)) return null;
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return bridges[pos.X, pos.Y];
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}
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public int StateFromTemplate(TileTemplate t)
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{
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var info = self.Info.Traits.Get<BridgeInfo>();
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@@ -84,9 +102,6 @@ namespace OpenRA.Traits
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Tiles = replacedTiles;
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state = StateFromTemplate(template);
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foreach (var t in replacedTiles.Keys)
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world.customTerrain[t.X, t.Y] = this;
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if (cachedTileset != world.Map.Tileset)
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{
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cachedTileset = world.Map.Tileset;
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@@ -109,24 +124,6 @@ namespace OpenRA.Traits
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self.Health = (int)(self.GetMaxHP() * template.HP);
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}
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Bridge GetNeighbor(World world, int[] offset)
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{
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if (offset == null) return null;
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var pos = self.Location + new int2(offset[0], offset[1]);
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if (!world.Map.IsInMap(pos.X, pos.Y)) return null;
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return world.customTerrain[pos.X, pos.Y] as Bridge;
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}
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public void FinalizeBridges(World world)
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{
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// go looking for our neighbors, if this is a long bridge.
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var info = self.Info.Traits.Get<BridgeInfo>();
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if (info.NorthOffset != null)
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northNeighbour = GetNeighbor(world, info.NorthOffset);
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if (info.SouthOffset != null)
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southNeighbour = GetNeighbor(world, info.SouthOffset);
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}
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public float GetCost(int2 p, UnitMovementType umt)
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{
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return Rules.TerrainTypes[Templates[state].TerrainType[Tiles[p]]].GetCost(umt);
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@@ -20,14 +20,18 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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namespace OpenRA.Traits
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{
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class BridgeLoadHookInfo : TraitInfo<BridgeLoadHook> { }
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class BridgeLayerInfo : TraitInfo<BridgeLayer> { }
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class BridgeLoadHook : ILoadWorldHook
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class BridgeLayer : ILoadWorldHook, ICustomTerrain
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{
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static void MakeBridges(World w)
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// for tricky things like bridges.
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Bridge[,] customTerrain;
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void MakeBridges(World w)
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{
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var tl = w.Map.TopLeft;
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var br = w.Map.BottomRight;
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@@ -38,10 +42,10 @@ namespace OpenRA.Traits
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ConvertBridgeToActor(w, i, j);
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foreach (var b in w.Actors.SelectMany(a => a.traits.WithInterface<Bridge>()))
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b.FinalizeBridges(w);
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b.FinalizeBridges(w, customTerrain);
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}
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static void ConvertBridgeToActor(World w, int i, int j)
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void ConvertBridgeToActor(World w, int i, int j)
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{
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Log.Write("Converting bridge at {0} {1}",i,j);
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@@ -77,15 +81,30 @@ namespace OpenRA.Traits
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{
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var a = w.CreateActor(template.Bridge, new int2(ni, nj), w.NeutralPlayer);
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var br = a.traits.Get<Bridge>();
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foreach (var t in replacedTiles.Keys)
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customTerrain[t.X, t.Y] = br;
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br.SetTiles(w, template, replacedTiles);
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}
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}
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public float GetCost(int2 p, UnitMovementType umt)
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{
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if (customTerrain[p.X, p.Y] != null)
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return customTerrain[p.X,p.Y].GetCost(p,umt);
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return 1f;
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}
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static bool IsBridge(World w, ushort t)
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{
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return w.TileSet.walk[t].Bridge != null;
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}
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public void WorldLoaded(World w) { MakeBridges(w); }
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public void WorldLoaded(World w)
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{
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customTerrain = new Bridge[w.Map.MapSize.X, w.Map.MapSize.Y];
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MakeBridges(w);
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}
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}
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}
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@@ -30,7 +30,7 @@ namespace OpenRA.Traits
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public object Create(Actor self) { return new ResourceLayer(self); }
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}
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public class ResourceLayer: IRenderOverlay, ILoadWorldHook
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public class ResourceLayer: IRenderOverlay, ILoadWorldHook, ICustomTerrain
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{
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SpriteRenderer sr;
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World world;
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@@ -88,18 +88,18 @@ namespace OpenRA.Traits
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content[x, y].density = GetIdealDensity(x, y);
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}
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public float GetMovementCost(UnitMovementType umt, int2 p)
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public float GetSpeedMultiplier(UnitMovementType umt, int2 p)
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{
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if (content[p.X,p.Y].type == null)
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return 1.0f;
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return content[p.X,p.Y].type.GetMovementCost(umt);
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return content[p.X,p.Y].type.GetSpeedMultiplier(umt);
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}
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public float GetPathCost(UnitMovementType umt, int2 p)
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public float GetCost(int2 p,UnitMovementType umt)
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{
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if (content[p.X,p.Y].type == null)
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return 1.0f;
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return content[p.X,p.Y].type.GetPathCost(umt);
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return content[p.X,p.Y].type.GetCost(umt);
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}
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public Sprite[] ChooseContent(ResourceType t)
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@@ -48,7 +48,7 @@ namespace OpenRA.Traits
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int growthTicks;
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int spreadTicks;
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public ResourceTypeInfo info;
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float[] movementCost = new float[4];
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float[] movementSpeed = new float[4];
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float[] pathCost = new float[4];
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public ResourceType(ResourceTypeInfo info)
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@@ -56,19 +56,20 @@ namespace OpenRA.Traits
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for (var umt = UnitMovementType.Foot; umt <= UnitMovementType.Float; umt++ )
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{
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// HACK: hardcode "ore" terraintype for now
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movementCost[(int)umt] = (info.MovementTerrainType != null) ? (float)Rules.TerrainTypes[TerrainType.Ore].GetCost(umt) : 1.0f;
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pathCost[(int)umt] = (info.PathingTerrainType != null) ? (float)Rules.TerrainTypes[TerrainType.Ore].GetCost(umt) : movementCost[(int)umt];
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movementSpeed[(int)umt] = (info.MovementTerrainType != null) ? (float)Rules.TerrainTypes[TerrainType.Ore].GetSpeedMultiplier(umt) : 1.0f;
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pathCost[(int)umt] = (info.PathingTerrainType != null) ? (float)Rules.TerrainTypes[TerrainType.Ore].GetCost(umt)
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: (info.MovementTerrainType != null) ? (float)Rules.TerrainTypes[TerrainType.Ore].GetCost(umt) : 1.0f;
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}
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this.info = info;
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}
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public float GetMovementCost(UnitMovementType umt)
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public float GetSpeedMultiplier(UnitMovementType umt)
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{
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return movementCost[(int)umt];
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return movementSpeed[(int)umt];
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}
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public float GetPathCost(UnitMovementType umt)
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public float GetCost(UnitMovementType umt)
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{
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return pathCost[(int)umt];
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}
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@@ -70,9 +70,6 @@ namespace OpenRA
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public readonly TileSet TileSet;
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public GlobalDefaultsInfo Defaults { get {return WorldActor.Info.Traits.Get<GlobalDefaultsInfo>();}}
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// for tricky things like bridges.
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public readonly ICustomTerrain[,] customTerrain;
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public readonly WorldRenderer WorldRenderer;
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internal readonly Minimap Minimap;
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@@ -81,9 +78,6 @@ namespace OpenRA
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Timer.Time( "----World.ctor" );
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Map = map;
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customTerrain = new ICustomTerrain[Map.MapSize.X, Map.MapSize.Y];
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Timer.Time( "new Map: {0}" );
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Rules.LoadRules(manifest,Map);
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Timer.Time( "load rules: {0}" );
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@@ -203,6 +203,7 @@ World:
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ResourceLayer:
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ResourceType@green-tib:
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ResourceType: 1
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MovementTerrainType: Tiberium
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Palette: terrain
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SpriteNames: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12
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ValuePerUnit: 30
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@@ -90,7 +90,7 @@ World:
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BuildingInfluence:
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UnitInfluence:
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ChoosePaletteOnSelect:
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BridgeLoadHook:
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BridgeLayer:
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CrateSpawner:
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Minimum: 1
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Maximum: 3
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